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Balance jungle switch-up with minimal CPU load in Ableton Live 12 (Advanced)

An AI-generated advanced Ableton lesson focused on Balance jungle switch-up with minimal CPU load in Ableton Live 12 in the Basslines area of drum and bass production.

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Balance a Jungle Switch‑Up with Minimal CPU Load in Ableton Live 12 (Advanced Basslines) 🥁⚡

1. Lesson overview

A proper jungle/DnB switch‑up hits hardest when the bassline changes character (rhythm, tone, or movement) without the whole project collapsing under CPU load. In Live 12, the trick is to design one master bass system and create “switch-ups” using resampling, freezing/flattening, smart routing, and macro-driven variation—instead of stacking five synths and ten distortion plugins.

This lesson shows a workflow to:

  • Keep your core sub stable
  • Create mid-bass switch-ups (jungle → techy roller → halftime stabs)
  • Maintain low CPU and tight phase/low-end
  • ---

    2. What you will build

    You’ll end up with a bass rig that has:

  • Track 1: SUB (clean + consistent)
  • - Operator sub, tight envelope, mono, no surprises.

  • Track 2: MID (switch-up engine)
  • - One synth or one audio loop, processed in a chain.

    - Variations created via macros, clip modulation, and resampling.

  • Track 3: RESAMPLE PRINTS (audio switch-ups)
  • - Pre-rendered “A/B/C” bass phrases you can drop into arrangement.

  • One rack that lets you flip between:
  • - Rolling Reese

    - Jungle wobble / pulse

    - Halftime foghorn-ish stab

    All using mostly stock devices: Operator, Wavetable, Saturator, Auto Filter, Amp, Cabinet, Redux, Corpus, Roar (if available), Glue Compressor, EQ Eight, and Audio Effect Rack.

    ---

    3. Step-by-step walkthrough

    Step 0 — Project + CPU hygiene setup (do this first) ✅

    1. Set tempo: 165–174 BPM (typical jungle/DnB range).

    2. Preferences:

    - Buffer Size: 256–512 samples while producing (lower only when recording).

    - Reduced Latency When Monitoring: ON only if you’re tracking live; otherwise OFF.

    3. Live housekeeping:

    - Keep Oversampling (where available) modest during writing; turn up for final renders.

    - Disable unused tracks/devices (right-click → Deactivate).

    ---

    Step 1 — Build a rock-solid sub track (separate it!)

    Create MIDI Track → “SUB”

    Device chain (stock-only):

    1. Operator

    - Osc A: Sine

    - Level: -6 dB (leave headroom)

    - Envelope:

    - Attack: 0 ms

    - Decay: ~200 ms (or taste)

    - Sustain: -inf (if you want pure plucks) or sustain around -6 dB for held notes

    - Release: 50–120 ms (avoid clicks)

    2. EQ Eight

    - HP filter OFF (don’t high-pass your sub)

    - Tiny dip if muddy: -1 to -3 dB around 200–300 Hz

    3. Saturator (for translation on small speakers)

    - Drive: 2–5 dB

    - Soft Clip: ON

    - Output: pull down to match input (avoid loudness bias)

    4. Utility

    - Bass Mono: ON (or Width = 0%)

    - Gain: adjust so your sub peaks around -10 to -6 dB pre-master

    Key concept: Sub should not switch up. Let the mid-bass do the flexing. This keeps drops sounding powerful and consistent. 💪

    ---

    Step 2 — Build the MID “switch-up engine” (one track, many characters)

    Create MIDI Track → “MID BASS”

    #### Option A (low CPU): Start with Operator (surprisingly nasty)

    Device chain:

    1. Operator

    - Osc A: Saw (or Square for more hollow)

    - Osc B: Saw, detune +7 cents, level lower than A

    - Filter: ON

    - Type: LP24

    - Freq: ~300–1.5k (we’ll modulate)

    - Drive: 2–6

    2. Auto Filter

    - Type: MS2 or PRD (for character)

    - Envelope: small amount (5–15%)

    3. Saturator

    - Drive: 5–12 dB

    - Soft Clip: ON

    4. Amp (adds mid bite with low CPU)

    - Type: Clean / Rock

    - Gain: taste, don’t smash too hard yet

    5. Cabinet

    - 4x12 or 2x12

    - Mic: 57 / 421 style (whatever fits)

    - Dry/Wet: 20–50% (parallel-ish)

    6. EQ Eight

    - High-pass at 80–120 Hz (leave space for sub track)

    - Notch harshness: often 2.5–4.5 kHz

    7. Glue Compressor

    - Attack: 10 ms

    - Release: Auto

    - Ratio: 2:1

    - GR: 1–3 dB max (just to knit it)

    #### Put it in a Rack for switch-ups 🎛️

    Select everything → Cmd/Ctrl+G → rename to “MID SWITCH RACK”.

    Now create Macros:

  • Macro 1: “Tone” → map to Operator filter freq + Auto Filter freq
  • Macro 2: “Drive” → map Saturator Drive + Amp Gain (small ranges!)
  • Macro 3: “Hollow” → map Operator filter resonance + slight EQ dip at ~400 Hz
  • Macro 4: “Movement” → map Auto Filter LFO amount/rate (or Operator LFO to pitch/filter)
  • Macro 5: “Air Cut” → map EQ high shelf down (to darken on demand)
  • This rack is your switch-up control panel—instead of duplicating tracks/devices.

    ---

    Step 3 — Create switch-ups using clip modulation (no extra devices)

    This is how you make the bass “change gear” inside the same rack.

    1. Write a 16-bar bassline on MID BASS:

    - Bars 1–8: rolling pattern (classic 2-step feel)

    - Bars 9–16: switch-up rhythm (more syncopation / rests / triplet nudges)

    2. In Clip View (MIDI clip), use Clip Envelopes:

    - Choose: MIDI Ctrl → Rack Macro 1 (Tone)

    - Draw automation that opens up on the switch-up bars.

    3. Do the same for:

    - Macro 4 (Movement): increase LFO rate/amount for more “wobble” on switch-up

    - Macro 2 (Drive): small ramp up into the switch (don’t overcook)

    Why this saves CPU: one synth, one chain, just changing parameters. 🚀

    ---

    Step 4 — The real CPU cheat code: resample the switch-ups to audio 🎧

    Once you like the MID tone for each section, print it.

    Method (clean + fast):

    1. Create an Audio Track called “MID PRINT”.

    2. Set its Audio From to: MID BASS (Post-FX).

    3. Arm “MID PRINT” and record:

    - Record 8 bars of “A” (main roll)

    - Record 8 bars of “B” (switch-up)

    4. Consolidate clips (Cmd/Ctrl+J), name them:

    - `MID_A_170_Reese`

    - `MID_B_170_Wobble`

    5. Freeze the MID BASS track (right-click → Freeze) or Deactivate the entire rack.

    Now your switch-up is audio: minimal CPU, consistent playback, and easier to arrange.

    ---

    Step 5 — Make the switch-up feel jungle (arrangement tactics)

    Here are three switch-up patterns that feel authentically jungle/DnB:

    #### A) “Classic jungle to tech roll” (8-bar change)

  • Bars 1–8: Reese holds + simple rhythm
  • Bars 9–16: more 1/8 gating + filter opens + extra mid distortion
  • Do: add tiny gaps before snares to let drums punch.

    #### B) “Halftime illusion” (2 bars only)

  • Keep drums rolling, but make bass rhythm halftime:
  • - long note on beat 1, short stabs around beat 3

    Do: automate Macro 1 (Tone) down + Macro 3 (Hollow) up for weight.

    #### C) “Call and response” (jungle personality)

  • Bars 1–2: phrase A (short)
  • Bars 3–4: phrase B (answer)
  • Repeat with variation (filter/drive)
  • Do: print A and B to audio and rearrange like breaks.

    ---

    Step 6 — Control peaks + keep low-end clean (essential routing)

    #### Grouping

  • Group SUB + MID into “BASS BUS”
  • On BASS BUS, add:
  • 1. EQ Eight

    - Optional gentle dip where break snare lives (often 180–220 Hz or 1–2 kHz depending)

    2. Glue Compressor (light)

    - Attack 30 ms, Release Auto, Ratio 2:1, GR 1–2 dB

    3. Limiter (only as a safety)

    - Don’t slam it; 1–2 dB gain reduction max

    #### Sidechain (to the kick/snare)

  • On MID BASS (or printed MID audio), add Compressor:
  • - Sidechain from Kick (or a ghost kick)

    - Ratio 4:1, Attack 1–3 ms, Release 50–120 ms

    Keep it subtle: you want movement, not obvious pumping (unless that’s the vibe).

    ---

    4. Common mistakes ❌

    1. Switching the sub sound between sections

    → causes perceived drop in weight and phase weirdness on club systems.

    2. Stacking multiple heavy synths for variations

    → you’ll fight CPU and gain staging instead of finishing the tune.

    3. Too much stereo below 120 Hz

    → wide sub = weak sub. Keep SUB mono, MID can be wider.

    4. Over-distorting before EQ

    → distortion multiplies harsh frequencies. EQ before/after as needed.

    5. Not printing audio once the sound is decided

    → you lose time to CPU troubleshooting instead of arranging.

    ---

    5. Pro tips for darker/heavier DnB 😈

  • Parallel “filth” chain (low CPU, big results):
  • On MID BASS, create an Audio Effect Rack with two chains:

    - Chain 1: Clean (EQ + light sat)

    - Chain 2: Filth (Amp → Cabinet → Saturator → Redux lightly)

    Blend with chain volumes. Print when happy.

  • Pitch drop micro-moves:
  • Automate Operator pitch down -2 to -5 semitones for 1/8 bar at phrase ends. Classic menace.

  • Use Corpus for metallic resonances (sparingly):
  • Put Corpus after distortion, tune it to the key note, mix 5–15% wet.

  • Grit without CPU:
  • Try Erosion (very low amounts) before Saturator for textured top.

  • Roar (if you have it):
  • Use it as a single “all-in-one” character stage—then print. Don’t keep it live across 50 tracks.

    ---

    6. Mini practice exercise 🎯

    Goal: 16 bars with one bass instrument, two switch-up identities, printed to audio.

    1. Create SUB + MID BASS as above.

    2. Write a 16-bar bass MIDI:

    - Bars 1–8: consistent rolling rhythm

    - Bars 9–16: more gaps + syncopation

    3. Map 5 macros and automate:

    - Bars 9–16: Tone opens, Drive up slightly, Movement faster

    4. Resample MID to audio:

    - Print A and B

    - Deactivate the MID rack

    5. Arrange:

    - 1-bar break cut before bar 9 (classic jungle tension)

    - Bring switch-up bass in with a reverb tail cut (print a reverb stab and reverse it if you want extra drama)

    Deliverable: SUB live + MID printed, with a clean switch at bar 9.

    ---

    7. Recap 🔁

  • Keep sub separate and stable (Operator + mono utility).
  • Build one MID rack and create switch-ups via macros + clip automation.
  • When it’s hitting: resample/print to audio, then freeze/deactivate the heavy chain.
  • Use arrangement tactics (gaps, call/response, halftime illusions) to make switch-ups feel jungle-authentic.
  • Low CPU isn’t just performance—it’s a workflow advantage that helps you finish tracks faster.

If you tell me your target vibe (’94 jungle, modern rollers, foghorn halftime, neuro-jungle hybrid), I can suggest a specific macro mapping range + an 8-bar MIDI pattern that fits it.

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Title: Balance jungle switch-up with minimal CPU load in Ableton Live 12 (Advanced)

Alright, let’s build a jungle and drum and bass bassline switch-up that actually hits harder, without your Ableton session turning into a crackling slideshow.

The big idea for this lesson is simple, but it’s advanced in how you execute it: you’re going to keep one stable, trustworthy sub the entire time, and you’ll let the mid-bass be the part that “switches up” in rhythm, tone, and movement. And instead of stacking a bunch of synths and heavy processing chains, you’ll build one mid-bass performance rack, automate it like an instrument, and then commit to audio early with resampling, freezing, and deactivating.

By the end, you’ll have three things:
A dedicated SUB track that never changes character
A MID BASS track that can become multiple identities through macros and clip automation
And a RESAMPLE or PRINT track with audio versions of your A and B bass phrases, so CPU load stays low and your arrangement stays fast

Let’s set this up the way a finished, professional session wants it.

Step zero: CPU hygiene. Do this first.
Set your tempo somewhere in that classic range, like 170 BPM. Anywhere from 165 to 174 is fine, but pick one and commit for now.

Then go to Preferences and set your buffer size to something realistic for production. If you’re writing and arranging, 256 to 512 samples is a sweet spot. Only go lower if you’re actively recording and you really need low latency.

Also, reduced latency when monitoring: only enable it if you’re tracking live. If you’re not tracking, leave it off. It’s one of those settings that can make things feel weird for no benefit.

And a couple of habits that matter a lot in Live 12: keep oversampling options modest while you’re writing. Oversampling is great, but it’s a finishing move, not a writing tool. And deactivate anything you’re not using. Not mute. Deactivate. If it’s not part of the sound right now, turn it off so your CPU can breathe.

Now we build the foundation: the sub.

Step one: make a rock-solid SUB track, separate from everything else.
Create a new MIDI track and name it SUB. This track is supposed to be boring in the best way. It’s the anchor. It’s the reason the drop still feels heavy when you do a crazy mid switch-up.

Put Operator on it.
Oscillator A is a sine wave. Keep it clean.
Set the level around minus 6 dB. We’re not trying to win loudness right now; we’re building headroom so the mix stays stable.

Shape the envelope. Attack at zero milliseconds. For decay, try around 200 milliseconds if you like plucky notes, or keep sustain up a bit if you want held notes. Release around 50 to 120 milliseconds so you don’t get clicks, especially when notes change.

Then add EQ Eight. And here’s the rule: do not high-pass your sub. If you’re used to cleaning everything with a high-pass out of habit, this is where you don’t do that. If it’s muddy, do a tiny dip, like one to three dB, around 200 to 300 Hz. That’s it.

Add Saturator next. Drive maybe 2 to 5 dB, soft clip on. Then pull the output down so you’re not fooling yourself with loudness. The point is translation, so the sub has a little presence on smaller speakers, not a bunch of extra volume.

Finally, Utility. Make it mono. Width at zero, or use Bass Mono if you like that workflow. Set the gain so your sub is peaking around minus 10 to minus 6 dB before it hits the master. That seems quiet, but it’s exactly what keeps your bass bus from becoming a mess later.

Teacher note here: your sub should not be the thing that switches up. If the sub changes, your perceived weight changes, and on a real system you can get phase weirdness that makes the drop feel like it vanished. Keep the sub consistent. Let the mids do the talking.

Now the fun part.

Step two: build the MID BASS switch-up engine, one track, multiple characters.
Create another MIDI track and name it MID BASS.

We’re going to go low CPU on purpose, so start with Operator for the mid as well. People sleep on it, but Operator can get nasty in a really controllable way.

Set Oscillator A to saw. Oscillator B also to saw, and detune it just a tiny bit, like plus 7 cents. Keep B lower in level than A. Already you’ve got motion without needing unison or a heavy synth.

Turn Operator’s filter on. Use LP24. Set frequency somewhere between maybe 300 Hz and 1.5 kHz as a starting point. Don’t obsess yet, because we’re going to map it.

Add Auto Filter after Operator. Pick a character mode like MS2 or PRD so it has some flavor. Use a little envelope amount, like 5 to 15 percent, just enough that the notes have articulation.

Then Saturator. Here you can push harder. Drive in the 5 to 12 dB range, soft clip on. Again, match output so you’re judging tone, not loudness.

Then add Amp for bite. Clean or Rock are great. Keep gain reasonable, because we’re going to give ourselves a macro later and you want a safe range.

Add Cabinet after that. A 4x12 or 2x12 can give that aggressive mid focus. Keep dry/wet around 20 to 50 percent so you’re not turning the whole thing into a fake guitar, you’re just borrowing the mid character.

Then EQ Eight. High-pass it around 80 to 120 Hz. This is important: you’re making space for the SUB track. If your mid has too much 80 to 150, it’ll fight the sub and your low end will feel smaller, not bigger. Also, watch harshness around 2.5 to 4.5 kHz and notch a little if needed.

Then Glue Compressor, very light. Attack 10 milliseconds, release auto, ratio 2:1. Aim for one to three dB of gain reduction max. This is just to knit the chain together.

Now select that whole chain and group it into an Audio Effect Rack. Name it MID SWITCH RACK.

This is your control panel. This is how you get “multiple basses” without actually having multiple basses running at once.

Create five macros.

Macro one: Tone. Map it to Operator filter frequency and Auto Filter frequency. Keep the mapping ranges musical. You want it to open and close like a performance move, not jump from subby to mosquito instantly.

Macro two: Drive. Map it to Saturator drive and Amp gain, but keep the ranges small. Think “a few dB” of movement, not “destroy the mix.”

Macro three: Hollow. Map this to filter resonance and maybe a gentle EQ dip around 400 Hz. Hollow is basically how you carve that boxy center out so the bass feels wider and more aggressive.

Macro four: Movement. Map it to Auto Filter LFO amount and rate, or if you prefer, Operator’s LFO to filter or pitch. This becomes your wobble control, your pulse control, your animation knob.

Macro five: Air Cut. Map it to an EQ high shelf turning down, so you can darken the bass instantly if it’s fighting cymbals or the break.

And here’s the mindset shift: you’re not designing “a sound.” You’re designing a playable system with safe, mix-ready extremes. That’s why it stays fast and why it stays CPU-light.

Step three: create the switch-up using clip modulation, not more devices.
Write a 16-bar bassline on the MID BASS track.

Bars one through eight: your main rolling pattern. Think classic two-step relationship with the drums. You can keep it fairly steady.

Bars nine through sixteen: the switch-up rhythm. More syncopation, more rests, maybe a little triplet push if that’s your style. Even before you touch tone, changing rhythm alone can feel like a switch, which is great because rhythm is free. No CPU required.

Now click the MIDI clip, go into Clip View, and open Clip Envelopes. Choose the rack macro, and start with Macro one, Tone.

Draw automation so the tone opens up in bars nine through sixteen. Not necessarily fully open the entire time. A really classic move is: open into the switch, then pulse a bit, then maybe close down for the turnaround.

Do the same with Movement. Increase LFO amount or speed in the switch-up bars, so it feels like it changed gear.

And then Drive: do a small ramp up into the switch. Small. If you double the distortion, you also multiply harsh frequencies and you’ll end up EQ’ing for an hour. The trick is to do just enough so the listener feels intensity, but your mix stays stable.

Quick coach note: when you compare the A section and the B section, level match them before you decide which is better. Louder always sounds better, and that’s a trap. Use clip gain or a Utility at the end of the printed track later to get them within about half a dB of each other.

Now we do the real CPU cheat code.

Step four: resample and print the mid-bass switch-ups to audio.
Once your MID rack is hitting, commit. Jungle and DnB are built on decisive edits. Audio is your friend.

Create a new audio track called MID PRINT.
Set its Audio From to MID BASS, and choose Post-FX. Arm MID PRINT.

Record eight bars of your main A identity, then record eight bars of your B switch-up identity. If you want, do them separately so you can label them cleanly.

Then consolidate each recorded region and name them something obvious, like MID_A_170_Reese and MID_B_170_Wobble.

Now freeze the MID BASS track. Or, if you’re confident and you want maximum CPU savings, deactivate the entire rack or the whole track.

This is where your session becomes fun again. Because now you’re arranging audio, not babysitting CPU.

Extra safety tip: freezing isn’t just for CPU. It’s also protection. Once a bass is approved, freeze it so you don’t accidentally bump a macro later and ruin your mix without noticing. If you need changes, duplicate the track, unfreeze the duplicate, and keep the frozen one as a reference.

Step five: make the switch-up feel jungle in the arrangement, not just the sound.
Here are three switch-up vibes you can create with the exact same rig.

First: classic jungle into tech roll, an eight-bar change.
In the first eight, let the reese hold more and keep the rhythm simple.
In the next eight, tighten it up: more eighth-note gating, brighter tone, a little more distortion.
And here’s the key: add tiny gaps before snares. Even five to thirty milliseconds of negative space right before a hit can make the drums punch way harder, and it costs nothing.

Second: the halftime illusion, but only for two bars.
Keep the drums rolling, but simplify the bass rhythm so it feels like it slowed down. Long note on beat one, short stabs around beat three. Darken Tone, increase Hollow a bit, and it’ll feel like the room got bigger.

Third: call and response, which is pure jungle personality.
Make a short phrase for two bars, then answer it for the next two bars. Repeat, but change the automation slightly. Even better, because you printed audio, you can literally rearrange A and B like you’re chopping breaks.

Now let’s keep it clean and loud without wrecking the low end.

Step six: routing and peak control.
Group your SUB and your MID PRINT, or SUB and MID BASS if you haven’t printed yet, into a group called BASS BUS.

On the BASS BUS, add EQ Eight for gentle shaping. If something is fighting your snare or the body of your break, you can do a small dip. Often that’s somewhere around 180 to 220 Hz, or sometimes in the 1 to 2 kHz area depending on the break. Don’t guess forever. Make a small move and listen in context.

Then Glue Compressor, light. Attack 30 milliseconds, release auto, ratio 2:1, one to two dB of reduction. You’re not trying to flatten it, you’re trying to make it feel like one unit.

Add a Limiter only as a safety net. If it’s doing more than one or two dB of reduction, you’re not “limiting,” you’re remixing. Back up and fix gain staging.

Sidechain next. On the MID track, printed audio or the live MID chain, add Compressor with sidechain from the kick, or from a ghost kick if your break is too messy to trigger consistently. Ratio 4:1, fast attack like 1 to 3 milliseconds, and release somewhere around 50 to 120 milliseconds. Keep it subtle unless pumping is specifically your style. In jungle, subtle movement often feels more expensive than obvious pumping.

Now some advanced checks that separate “sounds good” from “works everywhere.”

On the BASS BUS, temporarily drop in Spectrum. Watch the 45 to 90 Hz area while you toggle the MID on and off. If the low end dents when the MID comes in, your MID is stealing energy from the sub. That usually means too much 80 to 150 Hz in the mid channel, or phasey processing. High-pass the MID a bit higher, simplify stereo, or reduce low resonance.

Also, keep stereo under control. SUB is mono. MID can be wide, but don’t let width exist down low. If you want width automation, do it safely: put EQ Eight on the MID in M/S mode, and high-pass the Side channel around 150 to 250 Hz. Then automate Utility width. That way your wideness lives up top, and your punch stays centered.

Now let’s add a few low-CPU “heavier” tricks, still within this system.

Parallel filth chain: on the MID rack, create two chains. One clean chain, one filth chain. On the filth chain, do Amp into Cabinet into Saturator, and maybe a tiny touch of Redux. Blend it in quietly. This gives you size without committing your entire tone to destruction. And then, again, print it. Always print it.

Pitch drop micro-moves: automate a quick pitch dip at the end of a phrase, like minus two to minus five semitones for an eighth note. It’s a classic menace move, and because it’s short, it doesn’t wreck your harmonic context.

Corpus for metallic resonance: if you want that ring, put Corpus after distortion, tune it to the key note, and keep it like five to fifteen percent wet. Sparingly. It’s spice, not the meal.

And one more that’s very jungle: edit-based movement beats LFO-based movement after printing.
Once you have audio, do motion with cuts and fades. Cut tiny gaps before important hits. Duplicate the last sixteenth note and reverse it. Do small volume shapes on individual hits. This is the craft. And it’s basically zero CPU.

Before we wrap, here’s a mini practice exercise you can do right now.

Create SUB and MID as we built.
Write 16 bars: eight bars rolling, eight bars switch-up rhythm.
Automate five macros so the switch-up opens tone, increases movement, and adds a touch of drive.
Resample the MID to audio, print A and B, and then deactivate or freeze the MID instrument track before you start detailed arranging.

Then do one classic jungle tension move: one bar before the switch, cut the MID entirely. You can leave the sub in if you want weight, or cut both if you want maximum drama. Bring the MID back in at bar nine with the new identity. That negative space sells the switch harder than any plugin.

Final recap.
Keep the sub separate and stable: Operator sine, mono utility, consistent level.
Build one MID rack that can behave like multiple basses through macros.
Automate those macros inside clips so you’re not adding devices.
When it hits, commit: resample, print, freeze, deactivate.
Then use arrangement moves, gaps, call and response, halftime illusions, and audio edits to make the switch-up feel authentic and intentional.

If you want, tell me the target vibe you’re aiming for, like 94 jungle, modern rollers, foghorn halftime, or a neuro-jungle hybrid, and I’ll suggest tight macro ranges and a specific eight-bar MIDI pattern that fits that style while keeping CPU low.

mickeybeam

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