DNB COLLEGE

Drum & Bass Ableton Live 12 Tutorials

LESSON DETAIL

Impact in Ableton Live 12: build it using stock devices only for jungle oldskool DnB vibes (Intermediate)

An AI-generated intermediate Ableton lesson focused on Impact in Ableton Live 12: build it using stock devices only for jungle oldskool DnB vibes in the Ragga Elements area of drum and bass production.

Back to lessons
Impact in Ableton Live 12: build it using stock devices only for jungle oldskool DnB vibes (Intermediate) cover image

Narrated lesson audio

The voice track includes the tutorial plus extra teacher commentary.

Open audio file

Main tutorial

Impact in Ableton Live 12 (Stock Only) — Jungle / Oldskool DnB Ragga Elements 💥🥁🇯🇲

1. Lesson overview

Impact in jungle/DnB is that instant “reload!” punch when a sound lands: the crack of the snare, the weight of the kick, the stab’s bite, the vocal hit’s presence, and the space around it. In oldskool/ragga jungle, impact often comes from short, saturated transients + tight low-end + controlled ambience + little “announce” moments (sirens, horns, toasts, drops).

In this lesson you’ll build a stock-only impact chain and apply it to ragga elements (shouts, horns, sirens, one-shots) in Ableton Live 12—with device settings and arrangement moves that feel true to jungle.

---

2. What you will build

You’ll end with a reusable workflow:

  • A Ragga Hit Rack for vocal shouts / horn stabs:
  • - Transient shaping (punch)

    - Saturation (grit)

    - EQ focus (mid bite)

    - Width + mono safety

    - Throw reverb/delay for classic jungle space

  • A Drop Impact Bus (for the whole drum group or master moment):
  • - Clip-like drive (without third-party)

    - Glue-like control

    - Sidechain space so hits feel bigger

  • A 1-bar “Impact Fill” arrangement template (the “announce” into a drop)
  • All using stock devices only: Drum Rack, Simpler, Saturator, Roar, EQ Eight, Compressor/Glue Compressor, Drum Buss, Limiter, Utility, Auto Filter, Hybrid Reverb, Echo, Gate, etc.

    ---

    3. Step-by-step walkthrough

    Step 0 — Session setup (jungle-friendly)

    1. Tempo: 160–170 BPM (try 165 BPM).

    2. Groove: Add a classic swing:

    - Groove Pool → MPC 16 Swing 57 (or similar)

    - Apply lightly: Timing 10–20%, Random 2–5%

    3. Gain staging: Aim for:

    - Individual hits peaking around -12 to -6 dB

    - Drum bus peaking around -6 dB

    - Master peaking around -6 dB before final limiting

    Impact is easier when you’re not already clipping everything.

    ---

    Step 1 — Build a Ragga Element track (Sampler-style one-shot)

    Pick a ragga vocal hit (e.g., “rewind!”, “selecta!”, “bo!”), a horn, or siren one-shot.

    1. Create a MIDI Track → Drop a Simpler.

    2. Drag your one-shot into Simpler.

    3. Simpler settings (for impact):

    - Classic Mode

    - Voices: 1 (mono for consistent punch)

    - Trigger: ON (so it plays fully even if the MIDI note is short)

    - Envelope:

    - Attack: 0–2 ms

    - Decay: 150–400 ms (depends on sample)

    - Sustain: -inf (for one-shot shape)

    - Release: 30–80 ms (avoid clicks, keep tight)

    - Warp: OFF (if it’s a clean one-shot)

    If needed for timing, use Beats mode and keep it short.

    Arrangement tip: Place the vocal/horn on beat 4 of the bar before the drop, or on the “and” of 3 for that classic “push”.

    ---

    Step 2 — The “Impact Chain” (stock devices) for Ragga Hits

    On the Simpler track, build this device order:

    #### 2.1 EQ Eight (clean and focus)

  • HP filter: 24 dB/oct at 90–150 Hz (keeps low-end clean)
  • Cut mud: -2 to -5 dB at 250–450 Hz (Q ~1.2)
  • Add bite: +2 to +4 dB at 2–4.5 kHz (Q ~0.9)
  • Optional air: +1 to +3 dB shelf at 8–10 kHz (only if it needs lift)
  • Oldskool ragga hits often feel impactful because they’re mid-forward and not fighting the sub.

    #### 2.2 Roar (or Saturator) for grit and urgency 🔥

    Use Roar if you want more character; use Saturator if you want simple.

    Option A: Roar (recommended for jungle aggression)

  • Mode: Tube or Distort
  • Drive: 8–18% (start 12%)
  • Tone: slightly toward Bright if the hit is dull
  • Dynamics/Comp inside Roar: gentle (if available in your view) to keep it forward
  • Mix: 40–70% (parallel keeps transients alive)
  • Option B: Saturator

  • Drive: 3–8 dB
  • Soft Clip: ON
  • Output: reduce to match input loudness (A/B properly)
  • Analog Clip curve if you want more crunch
  • #### 2.3 Drum Buss (transient + body)

    Yes, Drum Buss on a vocal/horn can work—use it subtly.

  • Drive: 2–6
  • Crunch: 0–15% (taste)
  • Boom: OFF (usually)
  • If your horn needs weight, try Boom 10–20%, Freq 120–180 Hz, but watch your mix.

  • Transient: +10 to +35 (this is your “impact” knob)
  • #### 2.4 Compressor (peak control, not flattening)

  • Ratio: 2:1 to 4:1
  • Attack: 15–30 ms (let the transient through)
  • Release: 60–120 ms (return naturally)
  • Threshold: set for 2–4 dB GR on peaks
  • Makeup: minimal; match perceived loudness
  • If you crush too hard, you’ll lose the crack.

    #### 2.5 Utility (width + mono safety)

  • If it’s a mono shout: keep Width 0–30% (or even 0%)
  • If it’s a horn/siren with stereo content:
  • - Width: 80–120% (careful)

    - Bass Mono: enable (if available) around 120 Hz

    Impact in clubs = stable mono center.

    ---

    Step 3 — Create a “Throw” return for classic jungle space 🌌

    Old jungle impact often comes from short, bright ambience that’s not always on—you throw it on key hits.

    #### 3.1 Return A: “Ragga Verb Throw” (Hybrid Reverb)

  • Hybrid Reverb
  • - Algorithm: Hall or Plate

    - Decay: 1.2–2.2 s (keep it lively, not washy)

    - Pre-delay: 20–45 ms (lets the dry hit punch first)

    - EQ inside Hybrid Reverb:

    - Low cut: 250–400 Hz

    - High cut: 8–12 kHz (optional)

  • After Hybrid Reverb, add EQ Eight:
  • - HP at 250–400 Hz

    - small dip at 2–4 kHz if harsh

  • Add Compressor (optional) to tame peaks
  • How to use it:

    Automate the Send from your ragga track only on key hits (end of phrase, pre-drop, call/response). This is peak jungle drama 😈

    #### 3.2 Return B: “Tape Echo Throw” (Echo)

  • Echo
  • - Time: 1/8 or 1/4 (try dotted 1/8 for bounce)

    - Feedback: 20–45%

    - Character: add a bit of Wobble/Noise for oldskool vibe

    - Filter: HP 250 Hz, LP 6–10 kHz

  • After Echo add Limiter (safety)
  • Automate sends on single syllables (“re-WIND!”) so it doesn’t clutter.

    ---

    Step 4 — Make the hit feel bigger with sidechain space (stock)

    If your ragga hit competes with the snare/kick, it won’t feel impactful.

    On the Ragga track, add Compressor (sidechain) at the end:

  • Sidechain Input: your Drum Group or Kick+Snare bus
  • Ratio: 2:1
  • Attack: 0.5–5 ms
  • Release: 60–120 ms
  • Lower threshold until you get 1–3 dB duck on drum hits
  • This creates a psychoacoustic “hole” so the drums smack and the vocal still reads.

    ---

    Step 5 — Build a “Drop Impact Bus” (drums + ragga elements together)

    Create a Group containing Drums + Ragga Elements (not your sub-bass).

    On that group:

    1. EQ Eight (tiny correction)

    - HP at 25–35 Hz (clean rumble)

    - Small dip if boxy: 250–350 Hz -1 to -2 dB

    2. Glue Compressor (classic bus control)

    - Attack: 10 ms

    - Release: Auto or 0.3 s

    - Ratio: 2:1

    - GR: aim 1–2 dB on loud sections

    - Soft Clip: ON (subtle, just to catch)

    3. Saturator (optional for density)

    - Drive 1–3 dB, Soft Clip ON

    - Keep it subtle—this is glue, not distortion

    4. Limiter (only if needed for safety while producing)

    - Ceiling: -0.8 dB

    - Don’t slam it; just prevent surprise peaks

    ---

    Step 6 — Arrangement moves that scream “oldskool jungle impact” 🔊

    Use these reliably:

    #### 6.1 The “1-beat mute” before the drop

  • In the bar before the drop, cut the drums for beat 4 (or half a beat).
  • Let a ragga shout + reverb throw fill the gap.
  • Drop hits harder because the ear resets.
  • #### 6.2 The “siren tail into silence”

  • Place a siren/horn rising sound for 1–2 bars pre-drop.
  • Automate Auto Filter:
  • - Start LP at 1.5 kHz, open to 12 kHz into the drop

  • Kill it right before the first kick/snare with a Gate or volume automation.
  • #### 6.3 Call-and-response with the snare

  • Put a short vocal hit right after snare (e.g., on the “e” or “and”).
  • Keep it short and mid-focused so it “talks” with the break.
  • ---

    4. Common mistakes

  • Over-reverbing the vocal/horn: You lose punch and it smears the groove. Use throws, not constant wetness.
  • Too much distortion before EQ: Harshness builds fast. EQ into saturation often gives better control.
  • Flattening transients with fast compression: If attack is too quick, your “impact” disappears.
  • Letting ragga elements fight the snare: If both peak in the same midrange at the same time, nothing feels loud.
  • Stereo bass in the ragga sample: Wide low mids can destabilize the mix. Use Utility/Bass Mono and high-pass smartly.
  • ---

    5. Pro tips for darker/heavier DnB 😈

  • Make impact darker by shifting energy lower-mid (carefully):
  • - Add a gentle +1 to +2 dB around 180–250 Hz on horns only if your mix has space.

  • Parallel “mean” channel with Roar:
  • - Duplicate ragga track → crush with Roar (more drive, darker tone) → low-pass around 6–8 kHz → blend quietly under dry.

  • Use Gate to tighten long samples:
  • - Gate with Fast Attack (0.1–1 ms), Release 50–120 ms

    - Sidechain the Gate from the MIDI hit if needed (or just set threshold).

  • Clip-like impact without third-party:
  • - Saturator Soft Clip or Glue Soft Clip is your friend.

    - Push until it just thickens, then back off.

  • “Anti-pre-drop” low-end trick:
  • - Automate a gentle high-pass on the drum bus for the last 1–2 beats before drop (e.g., up to 120 Hz), then snap back at drop. The low-end return feels massive.

    ---

    6. Mini practice exercise (15 minutes) ⏱️

    1. Choose 3 ragga one-shots: a shout, a horn, a siren.

    2. Place them in an 8-bar phrase:

    - Bar 4: shout on beat 4 with reverb throw

    - Bar 8: horn on “and of 3”, siren tail, then 1-beat drum mute

    3. Build the Impact Chain on each, but with different focus:

    - Shout: more Transient (Drum Buss +25)

    - Horn: more Roar/Saturator (grit)

    - Siren: more filter automation + echo throw

    4. Bounce (or just A/B) with and without:

    - Drum Buss Transient

    - Sidechain ducking

    - Reverb/echo throws

    Goal: You should clearly hear the drop feel bigger with the same peak level.

    ---

    7. Recap

  • Impact in jungle/DnB is transients + controlled saturation + space management + arrangement contrast.
  • Your stock workflow:
  • - Simpler (tight envelope) → EQ Eight (focus) → Roar/Saturator (grit) → Drum Buss (punch) → Compressor (control) → Utility (mono safety)

    - Hybrid Reverb/Echo returns for throws

    - Glue/Saturator on a bus for cohesive “drop weight”

  • The biggest oldskool trick: mute before drop + one strong ragga hit + throw FX 💥

If you want, tell me what kind of ragga element you’re using (shout/horn/siren) and your BPM, and I’ll suggest a ready-to-save Audio Effect Rack macro layout (8 knobs) using only Live 12 stock devices.

Ask GPT about this lesson

Chat with the lesson tutor, get follow-up help, or use quick actions.

Bigup 👽 Ask me anything about this lesson and I’ll answer in context.

Narration script

Show spoken script
Welcome back. Today we’re dialing in something that jungle heads instantly recognize: impact. That “reload!” moment when the sound hits and everything feels like it just got louder, even if the meters barely moved.

And we’re doing it in Ableton Live 12, stock devices only, aiming straight at oldskool jungle and ragga elements: shouts, horns, sirens, little one-shot announcements that make a drop feel dangerous.

Here’s the big idea before we touch a device: impact is contrast management, not just volume. It’s the transient, the weight, the bite, and the space around the hit. In ragga jungle, the dry hit is usually short and forward, and the space is something you throw on for drama, not something you leave on permanently.

By the end, you’ll have three things:
A reusable ragga hit processing chain for punch and grit
Two throw effects returns for classic jungle space
And a simple one-bar pre-drop impact template that works basically every time


First, session setup. Put your tempo in the 160 to 170 range. I’m going to sit at 165 BPM.

Now get a little swing happening. Open the Groove Pool and grab something like MPC 16 Swing 57. Don’t go crazy. Apply it lightly. Timing around 10 to 20 percent, random just a tiny bit, like 2 to 5 percent. Jungle needs movement, but you still want the drop to land like a hammer.

Quick gain staging target so your impact tools actually work: individual hits peaking roughly minus 12 to minus 6 dB. Your drum bus around minus 6. And try to keep the master peaking around minus 6 before any final limiting. If everything’s already slamming into the red, your “impact chain” just turns into “damage control.”


Now let’s build a ragga element track.

Create a MIDI track and drop Simpler on it. Drag in a one-shot: a “rewind,” a “selecta,” a “bo,” a horn stab, or a siren hit.

In Simpler, set it up like a punchy one-shot instrument:
Classic mode
Voices to 1, so it’s mono and consistent
Trigger on, so the sample plays through even if your MIDI note is short

Now the envelope. This is huge for impact.
Attack basically at zero, maybe 0 to 2 milliseconds.
Decay somewhere like 150 to 400 milliseconds, depending on the sample.
Sustain all the way down, minus infinity, because we want it shaped like a hit, not a held note.
Release around 30 to 80 milliseconds. That little release helps avoid clicks but keeps it tight.

Warp: leave it off if it’s a clean one-shot. If you really need to tighten timing, use Beats mode, but keep it short and controlled.

Placement tip, classic jungle: put the vocal or horn on beat 4 of the bar before the drop. Or put it on the “and” of 3 to push into the downbeat. That tiny anticipation is half the excitement.


Now we build the impact chain on that Simpler track. The order matters because we want punch first, grit controlled, then dynamics, then stereo safety.

First device: EQ Eight. This is where we stop the ragga hit from bullying the low end, and we aim the energy where it reads loud.

Set a high-pass filter, 24 dB per octave, somewhere between 90 and 150 Hz. If it’s a vocal, you can go higher. If it’s a horn and you want some chest, you might go lower, but be careful.

Then cut mud: around 250 to 450 Hz, pull it down 2 to 5 dB, medium Q. This is the “why does my mix suddenly feel cardboard” zone.

Then add bite: a gentle boost around 2 to 4.5 kHz, maybe 2 to 4 dB. That’s where shouts and horns speak.

If it needs a little lift, add a high shelf at 8 to 10 kHz, very small. Not every sample wants “air.” Sometimes oldskool impact is mid-forward and slightly rough, not shiny.

Teacher tip: if you’re not sure where the bite is, drop Spectrum after EQ Eight temporarily. Look for the intelligibility peak, usually 2 to 5 kHz, and boost just a touch. Then carve nearby clutter instead of boosting everything.


Next, saturation for urgency. You’ve got two stock choices: Roar for character, Saturator for simple.

Let’s do Roar for that jungle aggression.
Pick Tube or Distort.
Drive around 8 to 18 percent. Start at 12.
If the hit is dull, tilt the tone slightly brighter.
And keep the mix in parallel. Around 40 to 70 percent. Parallel is the secret because you get attitude without murdering the transient.

If you’re using Saturator instead:
Drive 3 to 8 dB.
Soft Clip on.
And adjust output so it’s roughly the same loudness when you toggle it off and on. If you don’t level match, you’ll always choose “louder,” not “better.”

Extra coach note: don’t let saturation decide your EQ. If Roar makes it fizzy, it usually means there’s too much 4 to 10 kHz going into it. Put a gentle shelf down, or a soft low-pass before the drive, then add brightness back after if needed.


Next up: Drum Buss. Yes, even on a vocal or horn. We’re using it like a transient shaper with attitude.

Set Drive around 2 to 6.
Crunch very low, like 0 to 15 percent.
Boom usually off. If your horn is thin and your mix has space, you can try Boom at 10 to 20 percent and put the frequency around 120 to 180 Hz. But watch your sub and kick. This is where people accidentally ruin their drop.

Now the main impact knob: Transient.
Push it up, maybe plus 10 to plus 35. This is the “it jumps out the speaker” control. If you go too far you’ll get clicky and annoying, but in jungle, a little extra snap is often exactly the point.


Now compression. This is not the “flatten it” stage. This is just peak control.

Use Ableton Compressor.
Ratio 2:1 to 4:1.
Attack 15 to 30 milliseconds so the crack gets through.
Release 60 to 120 milliseconds so it breathes naturally.
Set threshold so you’re getting about 2 to 4 dB of gain reduction on peaks.

If you set the attack too fast, you’re literally grabbing the transient, and then you’ll wonder why it doesn’t feel impactful anymore. In jungle, the transient is the message.


Now Utility for width and mono safety.

If it’s a mono shout, keep width low. You can even go full mono. That’s how you get that “center of the room” authority.

If it’s a horn or siren with stereo content, you can go wider, like 80 to 120 percent, but be cautious. And if you’ve got Bass Mono available, set it around 120 Hz so anything low stays stable.

Quick habit that will save you: put a Utility on the master and toggle Mono while you place your ragga hits. If the hit gets smaller in mono, reduce width on the source, or do your widening after a high-pass so the low-mids don’t smear.


Now we create the classic jungle space, but as throws.

Return track A: Ragga Verb Throw.

Drop Hybrid Reverb on Return A.
Choose Hall or Plate.
Decay around 1.2 to 2.2 seconds. We want lively, not washed out.
Pre-delay 20 to 45 milliseconds. That pre-delay is impact insurance. The dry hit lands first, the space blooms after.

Inside Hybrid Reverb, cut lows. Low cut around 250 to 400 Hz.
Optionally high cut around 8 to 12 kHz if it’s getting splashy.

After Hybrid Reverb, add EQ Eight and high-pass again around 250 to 400 Hz. Reverbs love to collect mud. And if it’s harsh, dip a little around 2 to 4 kHz.

How to use it: do not leave this send up all the time. Automate it so only certain hits bloom into space. End of a phrase, pre-drop announcement, call-and-response moments. That’s where jungle drama lives.


Return track B: Tape Echo Throw.

Drop Echo on Return B.
Set the time to 1/8 or 1/4. Dotted 1/8 is great for bounce.
Feedback 20 to 45 percent.
Add a little wobble or noise if you want that oldskool tape vibe.
Filter it: high-pass around 250 Hz, low-pass around 6 to 10 kHz.

Put a Limiter after Echo just as safety, because throws can spike when feedback catches a loud syllable.

Automation tip: throw echo on single syllables, not the whole word. Think “re-WIND!” Throw it on “wind,” or even just the end consonant. You’ll get movement without clutter.


Now, one of the biggest impact tricks: sidechain space.

If your ragga hit is fighting your kick and snare, it won’t sound big. It’ll sound like everything is competing.

At the end of your ragga chain, add Compressor and enable sidechain.
Sidechain input: your drum group, or a kick and snare bus.
Ratio 2:1.
Attack very fast, 0.5 to 5 milliseconds.
Release 60 to 120 milliseconds.
Lower threshold until you get about 1 to 3 dB of ducking when the drums hit.

That tiny dip creates a psychoacoustic hole, so the drums smack, and the ragga element still reads clearly.

Extra coach move: if it still feels messy, don’t only duck it. Nudge the ragga hit by 5 to 20 milliseconds so it’s not landing in the exact same transient window as the snare. Sometimes timing is the cleanest impact tool you’ve got.


Next, we build a drop impact bus so the moment feels cohesive.

Group your Drums and your Ragga Elements together. Do not put your sub-bass in this group. We want the sub stable and separate.

On that group, add EQ Eight:
High-pass at 25 to 35 Hz to clean rumble.
If it’s boxy, dip 250 to 350 Hz by 1 to 2 dB.

Then Glue Compressor:
Attack 10 milliseconds.
Release Auto or 0.3 seconds.
Ratio 2:1.
Aim for 1 to 2 dB of gain reduction on loud sections.
Soft Clip on, subtly, just to catch peaks.

Optional: add Saturator after Glue, very gentle. Drive 1 to 3 dB, Soft Clip on. This is density and glue, not “distortion drop.”

Limiter only if you need safety while producing. Ceiling around minus 0.8. Don’t slam it. If you’re pushing the limiter hard, you’re masking impact, not creating it.


Now let’s talk arrangement, because jungle impact is as much about what you remove as what you add.

Move one: the one-beat mute before the drop.
In the bar before the drop, cut the drums on beat 4, or even half a beat. Let a ragga shout hit, and throw reverb into that gap. When the drums come back on the downbeat, it feels twice as big because the ear reset.

Move two: siren tail into silence.
Let a siren rise for one to two bars. Put Auto Filter on it.
Start with a low-pass around 1.5 kHz and open it toward 12 kHz into the drop.
Then kill it right before the first kick and snare. Use a Gate or volume automation. That hard stop is impact. The silence is part of the sound.

Move three: call-and-response with the snare.
Place a short vocal hit right after the snare, on the “e” or the “and.” Keep it short and mid-focused, so it talks with the break instead of stepping on it.

And a bonus move that feels very oldskool: automate a gentle high-pass on the drum bus for the last one to two beats before the drop, even up to 120 Hz, then snap it back at the drop. The low-end return feels massive, with the same actual peak level.


Common mistakes to avoid while you’re building this.

First: over-reverbing. If your ragga element sounds big only because it’s drenched, it’s not impact, it’s blur. Your dry hit should feel complete with the sends at zero.

Second: too much distortion before EQ. Harshness stacks fast. Shape the tone going into Roar or Saturator.

Third: fast compression that flattens transients. If the attack is too quick, you steal the crack.

Fourth: letting ragga elements fight the snare in the same midrange at the same time. If both peak together, nothing feels loud.

Fifth: stereo low mids. Wide low content can make the whole drop feel unstable, especially in mono. Utility and high-pass are your friends.


Let’s do a quick 15-minute practice plan so this becomes muscle memory.

Pick three one-shots: a shout, a horn, and a siren.
Make an 8-bar phrase.
In bar 4, put the shout on beat 4 and automate a reverb throw.
In bar 8, put the horn on the “and” of 3, run a siren tail, then do the one-beat drum mute before the drop.

Build the impact chain on each, but give each one a different job:
Shout gets more Drum Buss Transient, like plus 25.
Horn gets more Roar or Saturator grit.
Siren gets more filter automation and an echo throw.

Then A/B your results by toggling three things one at a time:
Drum Buss Transient
Sidechain ducking
Reverb and echo throws

Your goal: the drop should feel bigger without the master peak jumping.

If you want to go advanced, here’s a nasty, useful variation: two-lane impact.
Put an Audio Effect Rack on the ragga track with two chains.
One chain is Crack: high-pass up to 150 or even 250, a small boost at 3 to 5k, light compression with slower attack.
The other chain is Body: low-pass around 6 to 9k, heavier Roar or Saturator, maybe Drum Buss with more drive and less transient.
Then map the chain volumes to one macro called Crack versus Body. Now you can dial clarity against thickness like a DJ mixing two records.

And if you want smarter ducking, make the sidechain react mostly to the snare, not the whole drum bus. Use a snare trigger track with band-pass EQ, then sidechain from that. Your ragga hit will make room when the snare speaks, but it won’t pump to every little kick and ghost note.


Recap so it locks in.

Impact in jungle and oldskool DnB is transients, controlled saturation, space management, and arrangement contrast.

Your stock chain is:
Simpler for tight envelope
EQ Eight to focus the energy
Roar or Saturator for grit
Drum Buss for punch
Compressor for control
Utility for mono safety

Your space comes from throw returns:
Hybrid Reverb for bright, pre-delayed ambience
Echo for rhythmic tape-style repeats

And your biggest oldskool win is still this: a tiny mute before the drop, one strong ragga hit, and a throw into the gap.

If you tell me your BPM and whether your break is more Amen-style or Think-style, and what your main ragga element is, I’ll suggest exact timing offsets in milliseconds and a ready-to-save 8-macro rack layout using only Live 12 stock devices.

mickeybeam

Go to drumbasscd.com for +100 drum and bass YouTube channels all in one place - tune in!

Generating PDF preview…