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Playbook for ghost note with modern punch and vintage soul in Ableton Live 12 for jungle oldskool DnB vibes (Intermediate)

An AI-generated intermediate Ableton lesson focused on Playbook for ghost note with modern punch and vintage soul in Ableton Live 12 for jungle oldskool DnB vibes in the DJ Tools area of drum and bass production.

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Lesson Overview

Ghost notes are one of the fastest ways to make a Drum & Bass loop feel alive, human, and nasty in the right way. In jungle and oldskool DnB, ghost notes create swing, shuffle, and anticipation around the breakbeat. In modern DnB, they do something even more important: they give your drums and bass a subtle “push” without cluttering the groove. That’s gold for DJ Tools, because a tune that grooves hard at low energy can be mixed longer, looped cleaner, and dropped more effectively in a set.

In Ableton Live 12, you can build ghost notes in two main ways: as very low-velocity MIDI hits on hats, snares, kicks, or bass notes, and as edited audio fragments from breaks and percussion. Both approaches matter in DnB. The first gives you control and repeatability. The second gives you that cracked, vintage soul that comes from chopped Amen-style phrasing, dusty percussion, and imperfect timing.

This lesson is about a practical playbook: how to make ghost notes hit with modern punch while keeping the swing, grime, and soul of jungle and oldskool DnB. We’ll focus on real Ableton workflows, stock devices, and arrangement choices that work in darker rollers, neuro-adjacent halftime tension, and straight-up breakbeat pressure. Why this matters in DnB: ghost notes are often the difference between a loop that feels flat and a loop that feels like it’s already dancing before the drop.

What You Will Build

You will build a tight 4- or 8-bar DnB drum and bass loop with:

  • A punchy main snare and kick foundation
  • Ghost snare taps and ghost kick nudges that push the groove forward
  • Chopped break fragments with vintage-style timing feel
  • A bassline that leaves space for the ghost rhythm but still feels aggressive
  • DJ-friendly intro/outro phrasing so the idea can work as a loop in a set
  • Light saturation, transient control, and mono-safe low end
  • Optional call-and-response moments between drums and bass for oldskool/jungle energy
  • The end result should feel like a loop you could hear in a dark rave warm-up, a roller, or a jungle-inflected transition section: restrained, musical, and dangerous. Think: the groove is already moving even before the full break or bassline fully arrives.

    Step-by-Step Walkthrough

    1. Set the project up for groove-first writing

    Start at 170–174 BPM for classic jungle / oldskool pressure, or 172–176 BPM if you want modern DnB urgency. If you’re aiming for a darker roller, 174 is a reliable center point.

    Create three core tracks:

  • Drum Rack for programmed hits
  • Audio track for breakbeat chops
  • Instrument track for bass
  • On the Master, leave at least -6 dB headroom while building. Ghost-note work is detail-heavy, and clipping early makes it harder to judge the groove.

    Load these stock devices where needed:

  • Drum Rack
  • Saturator
  • EQ Eight
  • Drum Buss
  • Compressor
  • Auto Filter
  • Utility
  • Glue Compressor if you’re doing bus shaping
  • Why this works in DnB: fast tempos magnify timing mistakes. A clean, organized template lets you hear micro-groove changes instantly, which is exactly where ghost notes live.

    2. Build the main drum backbeat first

    Program a simple core pattern before adding ghost notes. Keep the spine obvious:

  • Kick on 1 and a syncopated supporting hit later in the bar
  • Snare on 2 and 4
  • Closed hat on offbeats or lightly swung 16ths
  • Use a Drum Rack with separate pads for kick, main snare, ghost snare, hat, and percussion. Keep the main snare stronger than the ghost layer by at least 6–10 dB.

    Good starting settings:

  • Main snare velocity: around 105–127
  • Ghost snare velocity: around 20–55
  • Closed hat velocity: around 35–80 depending on pattern
  • Add Groove Pool swing if you want an oldskool feel. Start subtly:

  • MPC 16 Swing 54–58%
  • Quantize strength: 30–70%, not 100%
  • If the loop is too rigid, do not over-edit timing yet. Let the ghost notes create motion against the grid first.

    3. Program ghost snares as “push” notes, not just filler

    Ghost notes should feel like tiny nudges into the main hits, not random extra taps. Place ghost snares just before the main snare, after it, or in the space between kick and snare.

    In a 2-bar loop, try:

  • A low-velocity snare 1/16 before beat 2
  • Another ghost snare 1/8 after beat 2
  • A light double-tap leading into beat 4
  • Occasional 32nd-note grace taps for fills
  • Use velocity and note length together:

  • Ghost snare velocity range: 18–45 for subtlety, 45–65 if you want more attitude
  • Short note lengths: around 1/32 to 1/16
  • Offset some notes a few milliseconds late for laid-back soul, or slightly early for urgency
  • If you’re using MIDI, put the ghost snare on a separate pad with a slightly different sample. Choose a drier, thinner rim or snare variation. Then put Saturator after the Drum Rack on the ghost channel only, with Drive around 2–5 dB and Soft Clip on.

    Why this works in DnB: ghost snares create forward motion without adding a full transient that fights the backbeat. That means the groove feels busier, but the main snare still lands like a weapon.

    4. Add ghost kick reinforcement with low-end discipline

    Ghost kicks are great in rollers and jungle when they’re controlled. They can imply extra bounce and help the break breathe. But in DnB, too many ghost kicks wreck low-end separation fast.

    Place ghost kicks sparingly:

  • Before a snare for a “falling into the backbeat” feel
  • After the first kick of the bar to create syncopation
  • In call-and-response with the bassline
  • Parameter suggestions:

  • Ghost kick velocity: 20–50
  • Keep them shorter than main kicks
  • High-pass or filter the ghost kick if it is only there for attack and rhythm
  • On the ghost kick track, use EQ Eight:

  • High-pass around 35–50 Hz if it competes with sub
  • If needed, cut a little 120–180 Hz mud
  • If you want click without too much weight, boost very gently around 2–4 kHz
  • Use Utility to check mono. If the ghost kick is just rhythmic emphasis, keep it mono.

    5. Chop a breakbeat and extract the soul layer

    Now bring in a classic break or an original break-style recording. Warp it carefully and slice it into manageable pieces. In Ableton Live 12, you can work fast by slicing to Drum Rack or by editing in Arrangement with Warp markers.

    For jungle / oldskool flavor:

  • Keep a recognizable break contour
  • Retain some imperfect timing
  • Use a few chopped ghost fragments, not just full loop repetition
  • Try this:

  • Find a 1-bar break loop
  • Slice it to a Drum Rack
  • Keep the main snare and kick strong
  • Use low-velocity ghost slices from tiny hat/snare fragments
  • Re-sequence the ghost slices with slightly different timing from the MIDI drum grid
  • Good processing chain for the break track:

  • EQ Eight: high-pass around 30–40 Hz if the break has unwanted sub rumble
  • Drum Buss: Drive 5–15%, Crunch low to moderate, Transients slightly positive if needed
  • Compressor: light glue, 2:1 ratio, a few dB of gain reduction
  • Saturator: Soft Clip on, Drive 1–4 dB
  • If the break gets too loud in the mix, lower the clip gain before adding more processing. Ghost notes should support groove, not dominate it.

    6. Shape the bassline around the ghost rhythm

    A ghost-note groove only works if the bass leaves room for it. Write a bassline that responds to the drum phrasing instead of masking it.

    For a darker DnB bassline:

  • Use a simple sine or triangle sub underneath
  • Layer a reese or mid-bass above it
  • Make room for ghost snares by avoiding constant midrange saturation on every 16th
  • In Operator, Wavetable, or Analog:

  • Sub layer: pure sine, mono, no stereo spread
  • Mid layer: detuned oscillators or a reese-style wavetable
  • Add subtle Filter modulation with Auto Filter or Wavetable envelope movement
  • Useful bass settings:

  • Sub level steady, no huge velocity swings
  • Mid-bass saturation: keep it more aggressive on longer notes, lighter on short ghost-driven passages
  • Sidechain with Compressor from the kick if needed, but keep the groove natural
  • Create call-and-response:

  • Let the bass answer after a ghost snare run
  • Leave a one-beat pocket after the snare hit so the bass can re-enter hard
  • Use note lengths that stop cleanly before the next ghost drum phrase
  • This is where modern punch meets vintage soul: the drums breathe like a breakbeat, while the bass arrangement stays disciplined and club-ready.

    7. Use groove, timing, and humanization with intent

    Open the Groove Pool and audition subtle swing. For jungle and oldskool-style movement, it often sounds best when the ghost notes are not all locked perfectly to the same swing amount as the main hits.

    Workflow idea:

  • Apply one groove to the hats and break slices
  • Keep the main snare more fixed
  • Offset selected ghost notes manually by a few milliseconds
  • Try these timing choices:

  • Push a few ghost notes slightly late for a lazy, dusty feel
  • Push some pre-snare taps slightly early for tension
  • Leave the main backbeat centered so the loop still hits hard in a club
  • If you use MIDI, the Note Chance and Velocity fields in Live 12 can help variation. Use low chance values for ghost hits in fills:

  • 20–40% chance for occasional extra taps
  • 60–80% for recurring supporting ghosts
  • Do not randomize everything. In DnB, controlled repetition is what makes the groove memorable.

    8. Bus the drums and control the transient shape

    Route drum elements into a Drum Bus or group track. This is where you make the loop feel like one record, not a stack of samples.

    On the drum group:

  • Drum Buss: Drive 3–8%, Boom carefully if needed, keep Boom low if sub is already busy
  • Glue Compressor: 1–2 dB of gain reduction, slow attack if you want punch, medium release
  • EQ Eight: make small corrective cuts only if necessary
  • For extra punch on the ghost layer, compress that layer separately rather than crushing the whole bus. On the ghost snare chain:

  • Compressor with medium attack, medium release
  • Slight Saturator drive
  • Maybe a small high shelf if it needs to speak on smaller systems
  • Use Utility to narrow low frequencies if needed. A good rule: sub and kick are centered; ghost percussion can be a little wider only if it does not distract from the front of the groove.

    9. Arrange it like a DJ tool, not just a loop

    A strong ghost-note idea should survive mixing, looping, and transition use. Build a DJ-friendly arrangement:

  • 8 or 16 bars of intro with filtered drums and ghost percussion
  • Main 8-bar groove with full kick, snare, break, and bass
  • 4-bar breakdown or switch-up where ghost notes become more exposed
  • Outro that strips back bass first, then main drums, then ghosts
  • For an oldskool-flavored intro, automate Auto Filter on the bass and break:

  • Low-pass starting around 200–500 Hz
  • Open over 8 bars
  • Keep the ghost snare texture audible before the full drop
  • For the drop, consider a one-bar pre-drop fill where ghost notes rise in density but the main snare stays stable. That tension/release is huge in jungle and darker rollers.

    10. Freeze, resample, and refine the vibe

    When the groove feels right, resample the drum/bass interaction. This is one of the best ways to lock in the “vintage soul” side of the lesson.

    Workflow:

  • Record the loop to a new audio track
  • Chop the rendered audio into sections
  • Listen for tiny rhythmic moments you want to keep
  • Reintroduce only the strongest ghost events
  • This helps you make decisions faster. Sometimes the best ghost-note pattern is the one you hear after resampling, because the loop reveals which micro-hits actually matter.

    If needed, make one final pass:

  • Reduce any ghost hits that blur the backbeat
  • Increase only the one or two ghost notes that create signature motion
  • Ensure the sub remains clean in mono
  • Common Mistakes

  • Overcrowding the bar with too many ghost notes
  • Fix: keep ghost activity concentrated around key backbeats and transitions.

  • Making ghost notes too loud
  • Fix: drop velocity first, then reduce sample volume before reaching for more processing.

  • Using the same sample for main snare and ghost snare
  • Fix: use a thinner, drier variant for ghost hits so the main backbeat stays dominant.

  • Letting ghost kicks fight the sub
  • Fix: high-pass or shorten them, and keep them occasional.

  • Quantizing everything 100%
  • Fix: leave the main snare stable, but manually nudge ghost hits for feel.

  • Over-saturating the drum bus
  • Fix: saturate ghost layers and break fragments individually, not the whole mix too early.

  • Ignoring mono compatibility
  • Fix: keep the sub, kick, and core snare center-focused; check Utility mono regularly.

    Pro Tips for Darker / Heavier DnB

  • Use ghost notes to set up bass drops. A tiny snare tap before the bass re-entry can feel heavier than a full fill.
  • Pair ghost snares with short reese stabs on the same rhythm, but keep the bass stab filtered so it does not mask the drum transient.
  • Add subtle distortion to ghost percussion only, not the whole kit. Saturator at 2–4 dB drive can give that cracked warehouse edge.
  • For a more neuro-adjacent feel, automate Auto Filter on a mid-bass layer so it opens on ghost-note accents.
  • Use small reverse slices before the snare or crash for tension, but keep them low in the mix.
  • If your loop feels too clean, resample through a small amount of Drum Buss and re-chop the audio. That extra print can add grime and glue.
  • In heavier tracks, let the ghost pattern be busiest in the intro and breakdown, then simplify slightly in the main drop so the impact lands harder.
  • Try a call-and-response between ghost snares and bass fills every 4 bars. That makes the groove feel composed, not looped.
  • Mini Practice Exercise

    Spend 10–20 minutes building this:

    1. Set your project to 174 BPM.

    2. Program a 2-bar drum loop with a strong snare on 2 and 4.

    3. Add three ghost snares: one before beat 2, one after beat 2, and one leading into beat 4.

    4. Add one ghost kick only if it improves the bounce.

    5. Chop a 1-bar break and place 2–4 ghost fragments around the main hits.

    6. Write a simple 2-note bass idea that leaves space after the snare.

    7. Add Saturator to the ghost layer and Drum Buss to the drum group.

    8. Compare the loop in mono and stereo.

    9. Duplicate the loop into an 8-bar arrangement and automate a filter opening for the intro.

    10. Bounce the result and ask: do the ghost notes feel like motion, or just clutter?

    Goal: get a loop that feels like a proper DnB DJ tool section — mixable, hypnotic, and dangerous.

    Recap

  • Ghost notes in DnB are about groove, tension, and space — not clutter.
  • Use low-velocity MIDI hits and chopped break fragments to combine modern punch with vintage soul.
  • Keep the main snare and sub stable; let ghost notes live around them.
  • Use Ableton stock tools like Drum Rack, Saturator, Drum Buss, Compressor, EQ Eight, Auto Filter, and Utility to shape detail and control.
  • Arrange your loop like a DJ tool: clear intro, strong drop, useful outro, and controlled variation.
  • The best ghost-note patterns make the track feel like it’s already moving before the drop lands.

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Narration script

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Welcome back. In this lesson, we’re getting into ghost notes for modern punch and vintage soul in Ableton Live 12, with that jungle and oldskool DnB attitude. This is one of those skills that can completely change the feel of a loop. Not louder. Not busier for the sake of it. Just more alive.

Ghost notes are the tiny hits that sit around your main drum pattern and make it feel like it’s breathing. In DnB, especially jungle and oldskool styles, they give you swing, shuffle, tension, and that cracked human feel. In modern DnB, they do something just as important: they create forward motion without cluttering the groove. That’s exactly what you want for DJ tools, because a loop that grooves hard at low energy is easier to mix, easier to loop, and way more useful in a set.

We’re going to build this in Ableton using stock tools and a very practical workflow. The goal is a loop that feels heavy, mixable, and slightly dangerous. Think dark rave warm-up, roller energy, or a breakbeat section that already feels like it’s moving before the drop even lands.

First thing, set your tempo. For this style, 174 BPM is a great center point. If you want it a little more classic jungle, stay around 170 to 174. If you want it to lean modern and urgent, push a little higher, maybe 175 or 176. Keep your master headroom clean while you build. Leave yourself at least 6 dB so you can hear the groove properly. Ghost notes are detail work, and clipping too early makes the whole job harder.

Set up three tracks: one Drum Rack for programmed hits, one audio track for breakbeat chops, and one instrument track for bass. That’s your core. Keep the session simple. The cleaner your setup, the faster you’ll hear the tiny groove changes that matter.

Start with the main drum backbone before adding ghosts. You want the structure to be obvious: kick on the one, snare on two and four, and maybe a supporting kick somewhere else in the bar for bounce. Add a closed hat on the offbeats or a light swung 16th pattern. Don’t get fancy yet. The main hits need to be strong enough that the ghosts can dance around them.

A really useful approach is to split your drum sounds into separate pads or lanes: kick, main snare, ghost snare, hat, and maybe a percussion pad. Keep the main snare noticeably louder and more direct than the ghost layer. A good starting point is to keep the ghost snare at least 6 to 10 dB lower than the main snare. You want contrast. If everything sounds equally important, nothing hits hard.

Now let’s add the ghost snares, and this is where the groove starts to come alive. Don’t think of them as filler. Think of them as tiny push notes. They should lead into the main backbeats, answer them, or create movement between them. Try placing one ghost snare just before beat two, another just after beat two, and maybe a little double-tap leading into beat four. That already gives you a strong jungle-style pulse without overloading the bar.

Use low velocities for these hits. Somewhere around 18 to 45 is subtle and musical. If you want a little more attitude, you can go up to 55 or 65, but be careful. Ghost notes should feel like they’re teasing the groove, not stealing the spotlight. Keep the note lengths short too. Short hits, low velocity, and a tiny bit of timing movement can do more than a pile of processing ever will.

This is a great place to use sample contrast. If your main snare is bright and sharp, make the ghost snare a little duller, narrower, or thinner. A rim, a dry snare tick, or a small layered noise transient works really well. That way the main backbeat stays dominant. For extra grit, put Saturator on the ghost layer only, with just a few dB of drive and Soft Clip on. That gives you a little warehouse dust without flattening the whole kit.

Now bring in ghost kicks, but use them sparingly. In DnB, ghost kicks can add bounce and help the loop feel like it’s breathing, but too many will wreck your low end fast. Place them before a snare for that falling-into-the-backbeat feeling, or after the first kick if you want syncopation. Keep them short and low in level. If they’re only there for rhythmic emphasis, high-pass them a bit so they don’t fight the sub. Use EQ Eight to clean up anything that’s not serving the groove. Usually, a gentle high-pass around 35 to 50 Hz is enough if the ghost kick has too much weight.

At this point, you should already feel the loop moving more than it did with the main drums alone. That’s the whole point. The ghost notes are the glue. They connect kick, snare, and bass into one forward-moving phrase.

Next, bring in a breakbeat. This is where the vintage soul really comes in. Use a classic break or an original break-style loop, and warp it carefully. You don’t need to destroy the natural feel. In fact, a little imperfection is part of the vibe. Slice the break to a Drum Rack if that helps you re-sequence it quickly. Keep the main snare and kick in the break strong, then pull out tiny ghost fragments from hats, snare tails, or little in-between hits.

Don’t just loop the break mechanically. Re-sequence it. Move a couple of the ghost slices off the grid by a few milliseconds. That slight push and pull is a huge part of jungle feel. A good chain on the break track is EQ Eight to clean the sub rumble, Drum Buss for a little crunch and transient shape, then a light Compressor to glue it together. You can add a touch of Saturator too, but don’t overcook it. If the break starts to dominate the mix, lower the clip gain first before adding more processing. The ghost details should support the groove, not overpower it.

Now let the bassline answer the drums. This is where a lot of people get it wrong. If the bass is constantly filling every gap, the ghost notes lose their job. So write bass that leaves space. A simple sub layer in Operator or Analog, built from a sine wave, is a strong start. Keep it mono and centered. Then add a mid layer, maybe a reese or a detuned wavetable texture, but don’t saturate it so much that it masks the snare.

Use the bass like a conversation. Let it respond after a ghost snare run. Leave a pocket after the snare hit before the bass comes back in. That call-and-response is oldskool energy all day. It’s what makes the groove feel composed instead of just looped. If you want sidechain, keep it subtle and natural. You want movement, not a pumping effect that kills the swing.

Now let’s talk timing, because this is where the magic lives. In jungle and oldskool DnB, not everything should be perfectly quantized. The main backbeat can stay solid and centered, but some of the ghost notes should sit just a hair early or late. Slightly early can create tension. Slightly late can create that dusty, laid-back human feel. Use the Groove Pool if you want subtle swing, but don’t overdo it. A little MPC-style swing can be great, especially around 54 to 58 percent, but keep the strength moderate. You want groove, not wobble.

And here’s a very practical teacher tip: if the loop sounds busy but not heavy, remove one ghost note before you reach for more processing. A lot of weak grooves are over-written, not under-processed. If a loop is already full of motion, adding more hits just makes it blurry. The strongest ghost-note patterns are usually the ones that know when to stop.

In Live 12, you can also use Note Chance and velocity variation to make the ghosts feel less robotic. That’s especially useful for fills and little transition moments. Maybe one ghost tap has a 20 percent chance of happening, while another has 70 percent. That keeps the groove repeating, but not copy-pasted. Another good trick is building three versions of the same ghost pattern: barely there, medium push, and fill-like intensity. Then move between them across your arrangement so the energy evolves without needing a completely new drum pattern every eight bars.

Let’s shape the drums as a unit now. Route your drum elements to a group or drum bus. On the group, use Drum Buss lightly for drive and glue, and maybe a Glue Compressor for just a couple dB of gain reduction. Keep the attack slow enough to let the transients punch through. If the ghost layer needs more presence, process it separately instead of crushing the whole drum bus. That way your main snare keeps its authority.

Use Utility often to check mono. This matters a lot in DnB. Sub, kick, and the core snare should stay centered and solid. You can let higher ghost textures have a little width if you want, but only if they don’t distract from the front of the mix. If the low end disappears in mono, you need to fix that before moving on.

For the arrangement, think like a DJ tool, not just a loop. Start with a stripped intro. Maybe 8 bars of filtered drums, ghost textures, and break dust. Then bring in the full groove for the next section. Keep a strong main loop that DJs can ride, then give them a small breakdown or switch-up where the ghost notes become more exposed. That way the idea works in a set and also feels like a proper composition.

A really effective move is to automate a filter opening on the bass and break in the intro. Start the low-pass fairly closed, then open it over a few bars. Let the ghost snare texture stay audible even before the full drop. That creates anticipation without needing a huge fill. Before the drop, try a one-bar pre-drop moment where the ghost activity increases but the main snare stays stable. That contrast makes the return feel way heavier.

Once the loop feels right, resample it. This is a big one. Record the drum and bass interaction to a new audio track, then listen back with fresh ears. Sometimes the best ghost note pattern is the one that reveals itself after resampling. You’ll hear which tiny hits actually matter and which ones are just clutter. Then you can re-chop the rendered audio, keep the strongest moments, and simplify the rest.

Here’s a quick way to test yourself: listen at low volume. If the ghost notes still create motion quietly, they’re probably doing the right job. If you only notice them when the loop is loud, they may be too obvious. Great ghost notes work like friction. You feel them more than you hear them.

A few mistakes to avoid here. Don’t overload the bar with too many ghost notes. Don’t make them as loud as the main hits. Don’t use the exact same sample for main snare and ghost snare. Don’t let ghost kicks fight your sub. And don’t quantize every single thing to 100 percent. A little imperfection is not a problem. In this style, it’s part of the soul.

If you want to push the darker side, try layering tiny rim shots, short noise ticks, or filtered percussion on the ghost rhythm. Or duplicate the ghost percussion track, low-pass it heavily, add a touch of distortion, and tuck it underneath as a dirt layer. That adds body and grime without cluttering the front. You can also add a tiny click or filtered noise transient to the bass notes that answer the ghost hits. That helps the bass speak in rhythm with the drums.

For your practice exercise, build a 2-bar loop at 174 BPM. Put in the main snare on two and four, add three ghost snares around those hits, and if it helps the bounce, add one ghost kick. Then chop a one-bar break and place a couple of ghost fragments around the main hits. Write a simple two-note bass idea that leaves room after the snare. Add Saturator to the ghost layer, Drum Buss to the drum group, and compare the loop in mono and stereo. Then duplicate it into an 8-bar structure and automate a filter opening in the intro. Finally, ask yourself one question: do the ghost notes feel like motion, or just clutter?

That question is the real test. Because when ghost notes are working, the loop feels like it’s already dancing. It has pressure, swing, and tension. It feels like a record, not just a drum pattern. And that’s exactly the sweet spot we’re after in jungle and oldskool-flavored DnB.

So remember the core idea: use ghost notes as arrangement glue. Keep your main snare and sub stable. Let the tiny hits live around them, not on top of them. Build with contrast, timing, and restraint. That’s how you get modern punch with vintage soul in Ableton Live 12.

Now go make it nasty.

mickeybeam

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