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Resampling your own fills: in Ableton Live 12 (Advanced)

An AI-generated advanced Ableton lesson focused on Resampling your own fills: in Ableton Live 12 in the Sampling area of drum and bass production.

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Resampling Your Own Fills (DnB-focused) — Ableton Live 12 🎛️🥁

1. Lesson overview

Resampling your own fills is one of the fastest ways to level up your drum and bass drums: you design a fill from your existing break/one-shots, print it to audio, then re-chop, re-pitch, and re-process it into something uniquely yours. In DnB/jungle, this is how you get those “how did they even make that?” micro-rolls, glitchy reverses, tight edits, and signature ghost-note chaos—without losing groove.

This lesson is advanced and assumes you’re comfortable with:

  • Warp modes, slicing, Simpler/Sampler
  • Drum Racks and routing
  • Return tracks, sidechain, basic mixing
  • ---

    2. What you will build

    You’ll create a reusable “Fill Resample Rig” in Ableton Live 12 that lets you:

  • Write a fill (1/2 bar or 1 bar) in MIDI using Drum Rack and/or break slices
  • Print it to audio via resampling (clean + effected passes)
  • Re-import into Simpler (Slice Mode) for fast re-chops
  • Create 2–3 variations: tight roll, glitch cut, reverse impact
  • Drop fills into a rolling DnB arrangement with proper transitions
  • End result: a small personal library of fills that match your track’s tone, tempo, and mix.

    ---

    3. Step-by-step walkthrough

    Step 0 — Session setup (DnB-ready)

    1. Tempo: set to 172–175 BPM (classic modern DnB).

    2. In Preferences → Record/Warp/Launch:

    - Auto-Warp Long Samples: Off (you’ll control warping)

    - Create Fades on Clip Edges: On (helps with micro-clicks)

    3. Global Quantization: 1/16 or 1/8 (you’ll do micro-edits manually later).

    ---

    Step 1 — Build the source fill (the “performance”)

    You need something worth resampling. Two reliable DnB approaches:

    #### Option A: Drum Rack fill (punchy, modern)

    1. Create a MIDI Track → Drum Rack.

    2. Load your core hits:

    - Kick (layered)

    - Snare (layered)

    - Hats/shakers

    - A couple of “fill toys”: rim/perc, crash, noise hit, tom

    3. Program a 1-bar fill at the end of an 8/16-bar phrase.

    - Keep the snare on 2 and 4 until the last 1/2 bar, then start the edits.

    - Typical DnB fill pattern idea (last 1/2 bar):

    - 1/16 snare stutters

    - Kick off-grid ghost

    - Hat roll into a crash

    4. Add Groove Pool (advanced but worth it):

    - Try a break groove like “Swing 16-65” subtly (Amount 10–25%).

    - Commit groove after resampling if you want tighter control.

    #### Option B: Break slice fill (jungle DNA)

    1. Drag a break (Amen / Think / any clean break) to an audio track.

    2. Warp it:

    - Warp mode Beats

    - Preserve: 1/16

    - Transients: adjust so the hits lock to grid cleanly

    3. Right-click the clip → Slice to New MIDI Track

    - Slicing preset: Built-in → Slice (or any drum rack slicing preset you like)

    4. Write a 1-bar “jungle edit” fill by rearranging slices:

    - Classic move: reverse one slice, pitch a snare slice up, and add a little flam with two slices 10–20 ms apart.

    ---

    Step 2 — Create a dedicated resampling track (clean routing)

    This makes resampling fast and repeatable.

    1. Create a new Audio Track named: `RESAMPLE PRINT`.

    2. Set its Audio From to:

    - Resampling (fast, captures master output), or

    - Sends Only / a dedicated bus (cleaner for controlled printing)

    Advanced recommendation (cleanest): Drum Bus Group

  • Group your drum tracks into a Drum Group.
  • On `RESAMPLE PRINT`, set Audio From: Drum Group, Post FX.
  • This prints the fill with your drum processing but without accidentally printing the whole mix.
  • 3. Arm `RESAMPLE PRINT` for recording.

    4. Set Monitoring to Off (avoid feedback/doubles).

    ---

    Step 3 — Build two processing lanes: “Clean Print” and “FX Print”

    You want at least two resamples: one clean-ish (for punch) and one mangled (for character).

    #### A) Clean-ish drum bus chain (on Drum Group or Drum Rack)

    Use stock devices:

    1. Drum Buss

    - Drive: 5–15%

    - Crunch: 0–10 (DnB often wants crisp, not fuzzy—unless you’re going heavy)

    - Boom: Off or low (0–10%) unless your kicks are thin

    2. EQ Eight

    - HP at 25–35 Hz (tight low-end management)

    - Small cut if boxy: 250–450 Hz

    3. Glue Compressor

    - Attack: 3–10 ms

    - Release: Auto or ~0.1–0.3

    - GR: 1–3 dB

    #### B) FX resample chain (on a Return track or dedicated “FILL FX” bus)

    Create a Return track `A: FILL FX` and put:

    1. Roar (for modern aggression)

    - Start with a Multiband mode

    - Drive: 10–30% depending on taste

    - Filter: band-limit mids for “radio” stutter moments

    2. Hybrid Reverb

    - Short plate or room

    - Decay: 0.4–1.2s

    - HP in reverb: 200–400 Hz (keep subs clean)

    3. Delay (or Echo)

    - Time: 1/8 or dotted 1/8

    - Feedback: 10–25%

    - Filter: roll lows out aggressively

    4. Auto Filter

    - Map cutoff to a Macro for quick “sweep into drop”

    Send only the last 1/2 bar of your fill into this return (automation is key).

    ---

    Step 4 — Record/resample the fill (multiple passes)

    1. Loop the section containing the fill (e.g., last bar of a 16-bar phrase).

    2. Arm `RESAMPLE PRINT`.

    3. Hit record and capture:

    - Pass 1: minimal FX (tight, punchy)

    - Pass 2: heavier return send automation (FX version)

    - Pass 3 (optional): commit a “special” version (reverse reverb, extreme distortion, etc.)

    Workflow tip: Consolidate each printed take:

  • Select the recorded region → Cmd/Ctrl + J (Consolidate)
  • Name clips clearly:
  • `Fill_174_Clean_01`, `Fill_174_FX_01`, etc.

    ---

    Step 5 — Prep the resampled audio for slicing (tight editing)

    Open the printed clip and do the boring-but-critical cleanup:

    1. Warp: On (usually)

    - Warp mode for fills:

    - Beats for tight transient preservation

    - Complex Pro only if it’s very smeared/atmospheric

    2. Start marker & fades

    - Add tiny fades (1–3 ms) to prevent clicks.

    3. Gain staging

    - Aim your resampled clip peaks around -6 to -3 dB.

    You’re going to process it again—leave headroom.

    ---

    Step 6 — Slice it into Simpler (the real fun) ✂️

    1. Drag the cleaned resample into Simpler on a new MIDI track.

    2. Switch to Slice Mode:

    - Slice by: Transients

    - Sensitivity: adjust so it catches every hit without over-slicing noise

    3. Enable:

    - Gate mode (tight, modern)

    - Set Release short (10–80 ms) to keep rolls clean

    4. Add a MIDI clip and trigger slices:

    - Reorder the last 1/4 bar for variation

    - Double-time stutters (1/32) for energy spikes

    - Add little ghost hits (low velocity) between snare stabs

    DnB arrangement move:

    Put your fill variation on bar 16 into the drop, and a more subtle one on bar 8 to “hint” the transition.

    ---

    Step 7 — Build a “Fill Rack” with macros (repeatable power)

    Convert your slice Simpler into a Rack and macro the essentials:

    Device chain example (on the Fill MIDI track):

    1. Simpler (Slice)

    2. Saturator

    - Soft Clip on

    - Drive 1–6 dB

    3. EQ Eight

    - HP 30–60 Hz (fills don’t need sub)

    - Optional presence boost 3–6 kHz

    4. Transient Shaper (Live 12’s device if available in your edition)

    - Add attack for crisp stutters, reduce sustain to stop wash

    5. Limiter (gentle, just for safety)

    Macros to map:

  • Slice Release
  • Pitch (±3 semitones for quick alt versions)
  • Saturator Drive
  • Transient Attack
  • Filter cutoff (Auto Filter placed before Saturator is nice)
  • Reverb Send Amount (if you route with sends)
  • Now you can perform fills like an instrument.

    ---

    Step 8 — Place fills musically in a rolling DnB arrangement

    Common DnB placements that feel “real”:

  • Every 8 bars: micro fill (1/4 bar) → keeps motion
  • Every 16 bars: bigger fill (1/2 to 1 bar) → phrase marker
  • Pre-drop (bar 31–32): strip drums → resampled fill + FX tail → slam into drop
  • Transition trick:

    At the end of the fill, add a micro gap (1/16–1/8) before the downbeat. That silence hits hard in DnB.

    ---

    4. Common mistakes

    1. Resampling the whole master by accident

    Using “Resampling” input can capture bass, vocals, and limiter pumping. Prefer printing from a Drum Group bus when precision matters.

    2. Over-warping / wrong warp mode

    Complex Pro on sharp drums can smear transients. Try Beats first.

    3. No headroom on prints

    If the resample is slammed at 0 dB, your next saturation stage turns to brittle mush. Print with space.

    4. Fills that break the groove

    Jungle chaos is fine, but keep a reference: the listener needs to still feel where “1” is. Use a crash or hat to “point” to the downbeat.

    5. FX returns with too much low end

    Reverbs/delays below 200 Hz will wreck your mix and obscure the bass drop impact.

    ---

    5. Pro tips for darker/heavier DnB 🖤

  • Parallel destruction:
  • Duplicate the resampled fill track:

    - Track A: clean transient version

    - Track B: Roar + Redux + HP filter (thin and nasty)

    Blend to taste.

  • Redux for industrial grit (careful!)
  • Use Redux lightly:

    - Downsample just a bit (or reduce bits slightly)

    - Put EQ Eight after to tame harsh 6–10 kHz spikes.

  • Pitch the last slice down for menace
  • In Simpler Slice Mode, automate Transpose down -2 to -5 semitones for the final hit—instant “weight”.

  • Reverse reverb into the fill
  • 1. Duplicate the last snare hit audio

    2. Add Hybrid Reverb (100% wet) with a longer tail

    3. Freeze/flatten (or resample), reverse it, and fade into the fill.

  • Sidechain the fill to the kick (subtle)
  • If fills are dense, sidechain them with Compressor keyed from the kick:

    - Ratio 2:1 to 4:1

    - Fast attack, medium release

    This keeps the roll from masking punch.

    ---

    6. Mini practice exercise (15–25 minutes) ⏱️

    1. Make a 16-bar drum loop at 174 BPM (kick/snare/hats).

    2. Write two different fills:

    - Fill A: punchy modern stutter (Drum Rack)

    - Fill B: jungle chop (break slices)

    3. Print each fill clean + FX (4 resamples total).

    4. Slice each resample in Simpler and create one new variation per resample.

    5. Arrange your best 2 fills:

    - One at bar 8 (small)

    - One at bar 16 (big + FX tail)

    6. Bounce a quick demo and listen on low volume:

    Does the groove still feel like it “rolls” into the next phrase?

    ---

    7. Recap

  • You built a repeatable resampling workflow: compose → bus → print → clean → slice → perform.
  • You created clean and FX resamples so fills can be both punchy and characterful.
  • You turned resamples into playable instruments using Simpler Slice Mode and macro control.
  • You learned DnB-appropriate placement: 8-bar micro fills, 16-bar statement fills, and transition gaps.

If you want, tell me whether your drums are more liquid/rollers, neuro/tech, or jungle/old-school, and I’ll suggest a fill rack macro set + a processing chain tailored to that substyle.

```

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Narration script

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Welcome back. This is an advanced Ableton Live 12 session, and we’re going to do one of the most unfairly powerful drum and bass techniques: resampling your own fills.

The big idea is simple. You build a fill using your own drum rack hits or break slices, you print it to audio, and then you treat that printed audio like brand new source material. You re-chop it, re-pitch it, re-process it, and suddenly what used to be a basic one-bar idea becomes a whole personal library of “how is that fill so crisp and weird at the same time?”

By the end of this lesson, you’ll have a repeatable Fill Resample Rig: write a fill, print it clean and with effects, slice it in Simpler, make a few variations, and place them in a rolling DnB arrangement so they actually land musically.

Let’s set the session up DnB-ready.

Set your tempo to something modern: 172 to 175 BPM. I’m going to sit at 174.

Now go to Preferences, Record Warp Launch. Turn Auto-Warp Long Samples off. You want control here, especially when you start printing and re-importing audio. Also enable Create Fades on Clip Edges. That one switch quietly saves you from a ton of tiny clicks later.

Set your Global Quantization to one-sixteenth or one-eighth. You’re not relying on quantization for the “magic,” but it keeps recording and launching tidy while you do micro edits manually where it counts.

Now Step 1: build the source fill. This is your performance. If the performance is weak, the resample is just a weak idea printed louder. So make something worth capturing.

You’ve got two main routes.

Option A is a Drum Rack fill: punchy, modern, super controllable. Create a MIDI track, drop in a Drum Rack. Load your core hits: kick, snare, hats or shakers, and then add a couple of “fill toys.” That might be a rim, a tom, a noise hit, a crash, or a weird perc that only exists for transitions.

Program a one-bar fill at the end of an 8 or 16 bar phrase. Here’s a teacher trick: keep your snare on 2 and 4 like normal until the last half bar. Then you start getting spicy. That way the groove stays readable, and the fill feels like a ramp, not like the drummer fell down the stairs.

For the last half bar, try a few classic DnB moves: snare stutters at one-sixteenth, an off-grid ghost kick, and a hat roll that aims into a crash or a strong cue hit.

You can also add a groove from the Groove Pool. Something like a 16th swing groove, but keep the amount subtle, like 10 to 25 percent. And a key decision: don’t necessarily commit the groove yet. Sometimes it’s better to print the fill first, then decide how tight or loose you want the sliced versions later.

Option B is break slice fill: jungle DNA. Drag a break to an audio track. Warp it with Beats mode, preserve at one-sixteenth, and make sure the transients are actually snapping to the grid. Don’t rush this. Bad transient placement becomes chaos later, and not the fun kind.

Then Slice to New MIDI Track. Use a basic slicing preset. Now you’re rearranging slices like a classic jungle edit. Try reversing a slice, pitching a snare slice up, and making a flam by placing two similar slices 10 to 20 milliseconds apart. That tiny offset is pure attitude.

Cool. Now Step 2: create a dedicated resampling track, because we want this fast and repeatable.

Make a new audio track and name it RESAMPLE PRINT.

Now you have a choice for “Audio From.” The fastest is “Resampling,” which grabs the master output. But there’s a trap: it can also capture your bass, vocals, limiter pumping, anything happening on the master. For precision, the cleanest method is to print from a dedicated drum bus.

So here’s the advanced recommendation. Group your drum tracks into a Drum Group. On your RESAMPLE PRINT track, set Audio From to the Drum Group, and choose Post FX. That means you’re printing the drums with the drum processing, but not accidentally printing the entire mix.

Arm RESAMPLE PRINT. Set Monitoring to Off. Off is important: it prevents doubled monitoring and feedback loops.

Now Step 3: build two processing lanes. You want at least two prints: one clean-ish for punch, and one FX version for character. This is how pros stay flexible. The clean print is your “utility knife,” and the FX print is your “signature.”

For the clean-ish chain, put it on the Drum Group or on the main Drum Rack. Stock devices are totally fine. Start with Drum Buss: a little drive, maybe 5 to 15 percent. Crunch low, unless you want it really gritty. Boom off or low; DnB low end gets messy fast if you fake-bass the drum bus too hard.

Then EQ Eight. High-pass around 25 to 35 Hz. You’re not removing the weight; you’re removing useless sub-rumble. If it’s boxy, a small cut around 250 to 450.

Then Glue Compressor. Attack around 3 to 10 milliseconds so transients still poke through. Release on Auto or around a tenth to three-tenths. You’re only looking for 1 to 3 dB of gain reduction. This is glue, not punishment.

Now for the FX lane, use a Return track called FILL FX. Put Roar on it for modern aggression. Try multiband mode so you can get mids to snarl without destroying lows. Add Hybrid Reverb with a short plate or room. High-pass the reverb, somewhere between 200 and 400 Hz, because low-end reverb is how you ruin drops.

Add Delay or Echo. Set it to one-eighth or dotted one-eighth. Keep feedback low-ish, 10 to 25 percent, and filter lows out aggressively.

Then an Auto Filter at the end, and map cutoff to something you can automate easily. Sweeps into transitions are basically free excitement.

A key move here: don’t send the whole fill to FX. Automate the send so only the last half bar, or even just the last quarter, spills into the return. That keeps the groove clear and makes the effect feel intentional.

Now Step 4: record the fill. Multiple passes.

Loop the section where your fill happens. Arm RESAMPLE PRINT. Hit record.

Pass one: minimal FX, tight and punchy.

Pass two: turn up the return send automation, get the FX version.

Pass three, optional: a special version. Maybe extreme distortion, reverse reverb, heavy filtering, whatever. Think of it as your “one moment per 16 bars” version.

After each pass, consolidate. Select the recorded region and hit consolidate, Command J or Control J. Name them clearly. Something like Fill_174_Clean_01, Fill_174_FX_01. Trust me, future-you is going to thank you when your project has 40 prints.

Now an important coaching moment: timing accuracy and latency. Zoom in on the first transient of your printed clip. Does it land exactly where your fill starts? If it’s consistently late or early, don’t ignore it. Enable Reduced Latency When Monitoring while recording resamples. And avoid lookahead-heavy devices on the printed path during capture, like certain limiters or linear-phase EQs. If you still get a consistent offset, nudge the printed clip once, then consolidate so everything you slice afterward is aligned.

Now Step 5: prep the resampled audio for slicing. This is the boring part that makes the fun part actually work.

Open the printed clip. Decide whether you even need Warp. If the fill was MIDI-driven and already perfectly on time, try Warp Off. Warping can round transients slightly, and in DnB those edges matter.

If you do Warp, start with Beats mode for tight transient preservation. Complex Pro is usually not the move for sharp drums unless the audio is really smeared or atmospheric.

Add tiny fades, like 1 to 3 milliseconds, on clip edges to kill clicks. Ableton’s clip edge fades help a lot, but check any hard cuts, especially on edited stutters.

Then gain stage. Aim for peaks around minus 6 to minus 3 dB. Leave headroom. You’re going to process again, and if you print everything smashed at zero, the next saturation stage turns into brittle mush.

Now Step 6: slice it in Simpler. This is where the resample becomes an instrument.

Drag your cleaned resample into a new Simpler on a MIDI track. Switch to Slice Mode. Slice by transients. Adjust sensitivity so it catches the hits, but doesn’t slice every little noisy tail into a thousand pieces.

Turn on Gate mode for tight modern control. Set Release short, maybe 10 to 80 milliseconds depending on the vibe. Shorter release means cleaner rolls. Longer release means more glue and smear. There’s no “correct,” but for fast DnB edits, shorter is usually the move.

Now create a MIDI clip and start triggering slices. Reorder the last quarter bar. Do double-time stutters at one-thirty-second notes for energy spikes. Add ghost hits with low velocity between your main snare stabs.

And here’s a huge workflow tip: create a “Fill Index” MIDI clip right now. One or two bars that just triggers slices sequentially, like one-two-three-four through the slice map. Name it Slice_Map. That way, when you come back tomorrow, you can audition slices instantly without hunting.

Also: velocity is your humanizer, even in DnB. Keep the anchor hits consistent, and vary the notes between notes. Ghost slices at like 20 to 60 percent velocity can make the fill feel alive without needing more layers.

Now Step 7: build a Fill Rack with macros, so this becomes repeatable power instead of a one-off experiment.

Convert your slice Simpler chain into an Instrument Rack, or just build a rack around it.

A solid chain is: Simpler in Slice mode, then Saturator with Soft Clip on, drive maybe 1 to 6 dB. Then EQ Eight: high-pass around 30 to 60 Hz because fills generally don’t need sub. Maybe a small presence lift around 3 to 6 kHz if you want the stutters to read on small speakers.

Add a transient shaper if you have it in Live 12. Increase attack for crispness, reduce sustain to stop the wash. Then a Limiter very gently, just for safety, not loudness wars.

Now map macros. Map Slice Release. Map Pitch, like plus or minus 3 semitones for quick alternate versions. Map Saturator Drive. Map Transient Attack. Map a filter cutoff if you put Auto Filter earlier in the chain. And if you’re using sends, map a macro to your reverb send amount so you can “throw” the end of a fill into space.

If you want to go extra advanced, do dual-resolution slicing. Make two Simplers from the same print. One sliced more coarsely, like one-sixteenth or fewer transients. The other sliced more densely, like one-thirty-second feel or higher sensitivity. Put them into an Instrument Rack with two chains, and macro the chain select. Now you can morph from readable fill to granular frenzy on demand.

Now Step 8: place fills musically in a rolling arrangement. This is where a lot of people fail. They make great fills, but they place them like random fireworks, and it breaks the roll.

Common placements that feel real: every 8 bars, do a micro fill, like a quarter bar. Every 16 bars, do a bigger statement fill, half bar to a full bar. Pre-drop, you can strip drums, then hit the resampled fill plus an FX tail, then slam into the drop.

And here’s one of the most effective DnB transition tricks ever: add a micro gap right before the downbeat. One-sixteenth to one-eighth of silence. That tiny breath makes the next kick and snare feel twice as heavy.

Also, if your FX print has a long tail, split it. Put the tail on its own track, high-pass it aggressively, like 200 to 600 Hz, keep it quieter, and maybe sidechain it harder. That way you get vibe without stealing impact from the first hit of the next phrase.

Now, a quick list of mistakes to avoid as you do this.

Don’t resample the whole master by accident. “Resampling” input is fast, but it’s dangerous if your bass and limiter are involved. Printing from the Drum Group is cleaner when you care about precision.

Don’t over-warp, and don’t pick the wrong warp mode. Complex Pro on sharp drums can smear the attack. Try Beats first.

Don’t print with no headroom. Leave space.

Don’t make fills that break the groove so hard the listener loses “one.” Even in jungle chaos, you want a clear marker into the next downbeat. A crash, a hat, a cue slice, something that points home.

And keep low end out of your FX returns. Reverb and delay below 200 Hz will wreck clarity.

Now let’s level it up with a few darker, heavier DnB pro moves.

Parallel destruction: duplicate the resampled fill track. One stays clean and transient-forward. The other gets Roar, maybe Redux, and a high-pass so it’s thin and nasty. Blend. That’s how you get aggression without mud.

If you use Redux, be surgical. Consider low-pass before it, and EQ after it to tame harsh spikes, often around 6 to 9 kHz. You want “texture on purpose,” not brittle fizz.

Pitch the last slice down by 2 to 5 semitones. That single move can make the fill feel like it has gravity.

And reverse reverb into the fill: duplicate the last snare hit, put Hybrid Reverb 100 percent wet with a longer tail, freeze and flatten or resample it, reverse it, and fade it into the fill. Instant cinematic pull.

If your fills are dense, sidechain them subtly to the kick. Ratio 2:1 to 4:1, fast attack, medium release. It’s not for pumping; it’s for making sure the kick still punches through the chaos.

Now a mini practice run you can do in about 15 to 25 minutes.

Make a 16-bar drum loop at 174. Write two different fills: one modern stutter from Drum Rack, one jungle chop from break slices. Print each fill clean and FX, so four resamples total. Slice each in Simpler, and make one new variation per resample. Arrange your best two fills: one small at bar 8, one big at bar 16 with an FX tail. Then bounce a quick demo and listen at low volume. The question is: does the groove still feel like it rolls into the next phrase? Low volume makes you hear the truth.

And if you want a bigger homework challenge, do a six-pass library from one fill performance: dry, drum-bus processed, return FX only 100 percent wet, a mid-band distortion version, a transient-only version, and an “air” version that’s high-passed and bright. Then build one Instrument Rack where you can blend two passes live with macros like BLEND, TUNE, TONE, and TIGHTNESS. Finally, write three fills using the same slices but different intent: functional, hype, and fakeout. Export a 32-bar loop with fills at bar 8, 16, and 32, plus eight best one-shots from your resamples to start your personal fill kit.

Let’s recap the mindset.

You’re not just making a fill. You’re making a system: compose, bus, print, clean, slice, perform. Clean and FX versions give you punch and character. Simpler Slice mode turns audio into an instrument. And smart placement, plus that micro gap before the downbeat, makes it hit like real DnB.

If you tell me your lane, liquid rollers, neuro tech, or jungle old-school, I can suggest a tailored fill rack macro set and a processing chain that fits that exact vibe.

mickeybeam

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