DNB COLLEGE

Drum & Bass Ableton Live 12 Tutorials

LESSON DETAIL

Tape hiss placement in the mix in Ableton Live 12 (Advanced)

An AI-generated advanced Ableton lesson focused on Tape hiss placement in the mix in Ableton Live 12 in the Mixing area of drum and bass production.

Back to lessons
Tape hiss placement in the mix in Ableton Live 12 (Advanced) cover image

Narrated lesson audio

The voice track includes the tutorial plus extra teacher commentary.

Open audio file

Main tutorial

Tape Hiss Placement in the Mix (DnB) — Ableton Live 12 (Advanced) 🎛️🧪

1. Lesson overview

Tape hiss is not just “noise for vibe.” In drum & bass, it can do three high-level jobs:

1) Glue + perceived continuity between fast edits (break chops, fills, bass resamples).

2) Depth cues (front/back placement) without smearing transients.

3) Masking + psychoacoustic smoothing in the top end—especially useful when you’ve got bright hats + aggressive distortion on reeses.

This lesson is about where to place hiss in a DnB mix in Ableton Live 12, how to route it, and how to keep it controlled so it feels like intentional texture instead of amateur noise. 😤

---

2. What you will build

You’ll build a flexible “Hiss System” you can drop into any DnB project:

  • A Hiss Track (audio or synth noise) with EQ, dynamics, movement, and stereo control
  • Three placement modes:
  • 1. Master-bed hiss (subtle glue)

    2. Drum-bus hiss (break cohesion + crunch)

    3. Reverb-return hiss (depth + space, minimal interference)

  • Sidechain + gating so hiss breathes with the groove
  • Arrangement automation so hiss supports drops, breakdowns, and fills
  • All with mostly stock Ableton devices.

    ---

    3. Step-by-step walkthrough

    Step 0 — Decide the role (placement strategy)

    Before adding anything, pick one primary role:

  • Rolling/jungle cohesion: hiss follows drum bus (esp. breaks)
  • Cinematic depth: hiss lives in reverb/air returns
  • “Record-like” bed: barely-there master hiss, automated per section
  • You can combine, but start with one to avoid stacking noise floors.

    ---

    Step 1 — Create the hiss source (clean + controllable)

    Option A: Audio sample (recommended for realism)

    1. Create Audio Track → name it `HISS`.

    2. Drop in a tape hiss / vinyl noise sample.

    3. Turn on Warp (Complex or Complex Pro usually fine), set Loop on.

    4. Adjust Start point to avoid obvious repeating “ticks” or cyclic artifacts.

    Option B: Stock noise (high control, less “real”)

    1. Create MIDI Track → add Wavetable.

    2. Oscillator 1: choose Noise table.

    3. Sustain: keep stable (no filter envelope unless desired).

    4. Print it to audio when you like it (Freeze/Flatten) for workflow speed.

    ---

    Step 2 — Build a “Hiss Control Chain” (stock devices)

    On the `HISS` track, use this chain:

    1) EQ Eight (shape the band so it doesn’t fight hats/snares)

  • Enable HP at 2–5 kHz (12 or 24 dB/Oct)
  • Add a bell dip around 8–12 kHz if it competes with hats
  • Add a LP at 14–18 kHz if it’s harsh or “digital fizzy”
  • > DnB note: If your hats are already bright/airy, push the hiss up (HP closer to 5–7 kHz) so it becomes a thin “air line” rather than a blanket.

    2) Utility (stereo + gain management)

  • Set gain so your hiss is quiet: start at -30 to -20 dB peak-ish, then mix by ear
  • Try Width: 60–120% depending on your drum stereo image
  • If bass is huge and mono, keep hiss more stereo to avoid center clutter
  • 3) Gate (optional, but powerful in DnB)

  • Use to avoid hiss in empty spaces or quiet intros
  • Threshold: adjust so hiss only opens when there’s energy
  • Return around 6–12 dB if you want partial gating instead of full silence
  • Attack: 1–5 ms (fast)
  • Release: 80–200 ms (musical “tail”)
  • 4) Compressor (sidechain pump — “breathing hiss”)

  • Enable Sidechain → choose Drum Bus or Kick+Snare group
  • Ratio: 2:1 to 4:1
  • Attack: 5–20 ms
  • Release: 60–150 ms (tempo dependent; aim for groove)
  • Threshold: set for 2–6 dB gain reduction on hits
  • This makes hiss feel integrated with the roll rather than sitting on top.

    ---

    Step 3 — Placement Mode A: Master-bed hiss (very subtle glue) 🎚️

    When to use: You want a “tape print” feel across the whole tune, especially intros + breakdowns, without messing drums.

    How to do it (safe method):

    1. Keep `HISS` as its own track (don’t put hiss directly on the master).

    2. Route `HISS` to a “MIX BUS” group (or straight to Master).

    3. Add Limiter on Master as normal—but avoid clipping the hiss into it.

    Key settings / workflow:

  • Automate `HISS` volume per section:
  • - Intro / breakdown: slightly louder (still subtle)

    - Drop: pull down 2–6 dB to protect transient punch

  • Add Auto Filter after EQ if you want movement:
  • - LP or BP with tiny modulation (Rate 0.05–0.15 Hz, Amount small)

    DnB arrangement idea:

    Bring hiss in before the drop (like 2–4 bars), then duck it slightly at impact so the drop feels bigger. Classic tension-release trick. 😈

    ---

    Step 4 — Placement Mode B: Drum-bus hiss (break cohesion + grit) 🥁

    When to use: Jungle chops, break-heavy rollers, tracks where drums are the “record.”

    Routing setup:

    1. Group your drums into `DRUM BUS` (breaks, tops, kick, snare).

    2. Send `HISS` into the drum bus, not the master:

    - Set `HISS` track Audio To → DRUM BUS (or place `HISS` inside the drum group)

    Why it works:

    The hiss becomes part of the drum picture—especially effective if you do micro edits and want continuity.

    Enhancements (advanced):

  • Put Drum Buss (stock device) on the DRUM BUS, not on hiss:
  • - Drive: low (1–5)

    - Boom: usually off or very low for DnB unless you know what you’re doing

    - Crunch: small amounts can “print” the hiss into the drum texture

  • Add Glue Compressor on DRUM BUS:
  • - Attack 3–10 ms, Release Auto or 0.1–0.3s

    - 1–3 dB GR max

    Important: Make sure hiss is not triggering bus compression too much—keep it quiet, high-passed, and controlled.

    ---

    Step 5 — Placement Mode C: Reverb-return hiss (depth without clutter) 🌫️

    When to use: Dark rollers, halftime sections, cinematic intros—when you want air around drums, not on top of them.

    Setup:

    1. Create a Return track `A - AIR`.

    2. On `A - AIR`, insert:

    - Hybrid Reverb (or Reverb)

    - EQ Eight after it (crucial)

    - Optional Compressor for sidechain ducking

    Send hiss into the return:

  • On `HISS` track, raise Send `A` (try -18 to -10 dB as a starting point)
  • Hybrid Reverb settings idea:

  • Use Convolution or Algorithmic (taste)
  • Decay: 0.6–1.5s (DnB usually shorter than you think)
  • Pre-delay: 10–25 ms (keeps clarity)
  • High Cut: 6–10 kHz (avoid fizzy wash)
  • EQ after reverb:

  • HP: 200–800 Hz (get rid of low mush)
  • Dip: 2–4 kHz if it pokes
  • Sidechain ducking (pro move):

  • Add Compressor on the return
  • Sidechain from Snare or Drum Bus
  • 2–6 dB GR to keep the reverb/hiss “breathing” around hits
  • This gives you “space noise” without masking transients.

    ---

    Step 6 — Micro-placement: Mid/Side + Stereo tactics

    Hiss placement is often a stereo decision.

    Stock approach:

  • Use Utility:
  • - For tighter, more modern DnB: keep hiss wide, and keep center clean

  • Use EQ Eight in M/S mode:
  • - Set EQ Eight to M/S

    - In Mid: high-pass more aggressively (e.g., 6–8 kHz)

    - In Side: allow a bit more band (e.g., HP at 3–5 kHz)

    Result: center stays punchy (kick/snare/bass), sides get texture.

    ---

    Step 7 — Arrangement automation (where pros win) ✍️

    Tape hiss should tell the story of the tune.

    Automation ideas rooted in DnB:

  • Before drop: slowly increase hiss 1–2 dB over 4–8 bars
  • On drop impact: quick dip (down 2–6 dB for 1 bar), then return
  • During fills: briefly raise hiss + automate filter to “whoosh” without FX spam
  • Breakdown: widen hiss (Utility Width up), then narrow on drop for perceived impact
  • Keep automation lanes simple: Volume + one filter cutoff is often enough.

    ---

    4. Common mistakes

    1) Hiss too loud in the drop

    If you notice it during full drum+bass, it’s probably too loud.

    2) Hiss fighting hi-hats and cymbal sheen

    Fix with EQ: HP higher, notch harsh zones, and/or LP.

    3) Hiss triggering bus compression/limiting

    Especially if placed on drum bus or master. Keep hiss controlled and filtered.

    4) Repeating loop artifacts

    Tape samples can “cycle.” Offset start, use longer samples, or randomize (clip start automation).

    5) Stereo phase weirdness

    Extreme widening can smear transient perception. A/B in mono occasionally.

    ---

    5. Pro tips for darker/heavier DnB 🖤

  • Make hiss “dirty” but not bright:
  • Add Roar (subtle) or Saturator after EQ, then LP at 10–14 kHz. Dark texture, less brittle.

  • Gate keyed from ghost hats (insane for rollers):
  • Create a hidden hat pattern (16ths with swing), route it to sidechain the Gate on hiss. Hiss becomes rhythmic without being “FX-y.”

  • Use hiss as a contrast tool:
  • In heavy neuro/techy rollers, keep hiss lower during the densest bass phrases, then let it rise in call-and-response gaps.

  • Noise-on-reverb for haunted space:
  • Send hiss into a short, dark Hybrid Reverb and keep it mostly sides. This creates “room tone” that feels ominous.

  • Print the hiss (resample) and treat it like audio:
  • Once it’s working, resample the `HISS` track to commit and avoid endless tweaking.

    ---

    6. Mini practice exercise (15–20 minutes) ⏱️

    1) Load a 174 BPM DnB loop: kick, snare, hats, break chop, bass.

    2) Create `HISS` track with a looped tape noise sample.

    3) Build the chain: EQ Eight → Utility → Gate → Compressor (sidechained from Drum Bus).

    4) Try all three placement modes:

    - Route to Master

    - Route to Drum Bus

    - Send into Return “AIR” with Hybrid Reverb

    5) Bounce 8 bars of each version and level match them.

    6) Pick the best one for the groove and automate:

    - +2 dB in breakdown

    - -3 dB for first bar of drop

    - Slight width increase in the last 2 bars before the drop

    ---

    7. Recap ✅

  • Tape hiss in DnB is about placement and control, not “just vibe.”
  • Use a dedicated `HISS` track with EQ, stereo control, gating, and sidechain.
  • Choose a placement strategy:
  • - Master-bed = subtle glue

    - Drum-bus = break cohesion and record feel

    - Reverb-return = depth without transient masking

  • Automate hiss like an arrangement element: build tension, protect drop punch, enhance transitions.

If you want, tell me your subgenre (jungle, rollers, neuro, liquid) and whether your drums are break-led or one-shots, and I’ll suggest a specific hiss chain + routing template for that style.

Ask GPT about this lesson

Chat with the lesson tutor, get follow-up help, or use quick actions.

Bigup 👽 Ask me anything about this lesson and I’ll answer in context.

Narration script

Show spoken script
Title: Tape hiss placement in the mix in Ableton Live 12 (Advanced)

Alright, welcome back. This is an advanced mixing lesson for drum and bass in Ableton Live 12, and we’re going to talk about tape hiss placement in the mix.

And I want to set the tone immediately: tape hiss is not “noise for vibe.” In drum and bass, hiss is a tool. It can glue together frantic edits, it can create depth without smearing transients, and it can psychoacoustically smooth the top end when your hats are bright and your bass processing is aggressive.

But only if it’s placed correctly, routed correctly, and controlled like a grown-up.

By the end of this lesson you’ll have a drop-in “Hiss System” you can use in any DnB project: a dedicated hiss track with a control chain, three different placement modes, sidechaining and gating so it breathes with the groove, and automation ideas that make it feel like part of the arrangement, not an accident.

Let’s do it.

First, step zero: decide the role. Before you even load a sample, pick one main strategy.

If you’re doing rolling, break-led jungle or a choppy roller where continuity is the whole point, you’ll usually want hiss living with the drums. Drum-bus hiss.

If you want cinematic depth, like a dark intro, halftime moments, or that “haunted room tone” around your drums, you want hiss living in the reverb return. Reverb-return hiss.

And if you want a subtle “printed record” feel across the whole tune, especially intros and breakdowns, you want master-bed hiss. Very subtle. Like you feel it more than you hear it.

You can combine these, but if you stack noise floors without thinking, you’ll just steal headroom and wonder why your limiter is working harder. So start with one role, then expand.

Now step one: create the hiss source, clean and controllable.

Option A is the best for realism: an audio sample. Create an Audio Track and name it HISS. Drop in a tape hiss or vinyl noise sample. Turn Warp on, Complex or Complex Pro is fine, and loop it.

Here’s a key move: adjust the start point so you don’t hear the sample “cycle.” A lot of noise recordings have little ticks, tiny bumps, or a repeating fingerprint. If you hear repetition, it stops being “noise floor” and becomes a rhythmic distraction. Offset the start, or use a longer sample.

Option B is stock noise: a MIDI track with Wavetable. Put oscillator one on a Noise table, hold a sustained note, and you’ve got controllable hiss. It’s cleaner and less realistic, but it’s surgical. And once you like it, freeze and flatten so you’re not burning brain power tweaking a noise oscillator forever.

Cool. Step two: build your hiss control chain. This is where people either make hiss sound intentional, or they make it sound like their interface is broken.

On the HISS track, we’ll go: EQ Eight, then Utility, then Gate, then Compressor for sidechain breathing. And we’ll add one extra “coach” safety device at the end in a moment.

Let’s start with EQ Eight. Your job here is not “make it bright.” Your job is “make it not fight the mix.”

Put a high-pass somewhere around 2 to 5 kHz to get it out of the body of the drums and the bass. In DnB, especially if you’ve got snappy snares and busy hats, you’re often better off pushing that high-pass higher than you think. Try 5 to 7 kHz if your hats are already airy. That turns the hiss into a thin air line instead of a blanket over your transients.

Then listen for competition with the hat sheen, usually around 8 to 12 kHz. If the hiss is stacking exactly where your hats already dominate, it won’t read as glue. It reads as hash. Put a gentle bell dip somewhere in that zone if needed.

And if it’s harsh or “digital fizzy,” add a low-pass around 14 to 18 kHz, or even lower if you want a darker, older feel.

Next: Utility. This is gain and stereo discipline.

Set the hiss quiet. Like, quiet enough that if you solo it, it feels almost underwhelming. A good starting point is peaking around minus 30 to minus 20 dB. Then you mix by ear in context, not in solo.

For width, try anywhere from 60 to 120 percent, depending on your drum stereo image. If your bass is huge and mono, keeping hiss more on the sides can be a nice way to add size without putting trash in the center where the kick, snare, and sub need to live.

Next: Gate. Optional, but in DnB it’s a weapon.

The gate keeps hiss out of empty spaces, quiet intros, or stops it from being audible between phrases. Set threshold so it opens when there’s actual energy. Attack fast, like 1 to 5 milliseconds, and release somewhere musical, like 80 to 200 milliseconds, so it doesn’t sound like it’s choking.

And here’s a pro-feeling tweak: use the gate’s Return control, around 6 to 12 dB, so it’s not full silence when closed. That gives you partial gating. You get control without the “on-off” feeling.

Now the compressor for sidechain pumping. This is the “breathing hiss” move.

Enable sidechain, and feed it from your drum bus or kick and snare group. Ratio 2 to 1 up to 4 to 1. Attack 5 to 20 milliseconds so it doesn’t click, release 60 to 150 milliseconds so it grooves at 174 BPM. Set threshold so you’re getting maybe 2 to 6 dB of gain reduction on hits.

What you’re aiming for is not obvious pumping. You’re aiming for integration. The hiss moves with the drum energy, so it feels like part of the record, not a layer taped on top.

Now I want to add an extra safety step from a mixing-coach perspective: treat hiss like a noise floor with a ceiling.

At the end of the hiss chain, add Saturator with Soft Clip on, or a Limiter, just catching a couple dB at most. Why? Because tiny modulation, automation, or unexpected peaks can make hiss jump in weird moments. This keeps the vibe consistent.

And one more coach metric: calibrate hiss against LUFS, not just fader feel. In a dense DnB drop, hiss can feel inaudible but still steal headroom into your limiter. Mute and unmute hiss while watching master short-term LUFS and true peak. If turning hiss on raises short-term LUFS by more than about 0.2 to 0.4 dB in the drop, it’s probably too present or too broadband.

Okay. Now we get into the main topic: placement. Three modes.

Placement mode A: master-bed hiss. This is your subtle glue.

And I’m going to say something important: don’t put hiss directly on the master as an effect insert. Keep it as its own track. Route it to your mix bus group if you have one, or straight to the master, but keep it separate so you can automate and control it without messing the whole chain.

Here’s the arrangement move: automate hiss per section.

In intro and breakdown, you can let it be slightly louder, still subtle, but audible enough to create continuity and depth. Then in the drop, pull it down 2 to 6 dB so it doesn’t compete with transient punch.

If you want motion without turning it into an obvious effect, add Auto Filter after EQ with a tiny modulation. Very slow rate, like 0.05 to 0.15 Hz, small amount. The goal is “alive,” not “LFO wobble.”

And a classic DnB tension-release trick: bring hiss up for the last 2 to 4 bars before the drop, then duck it slightly right at impact. That tiny change makes the drop feel bigger, because your ear reads the change in noise floor as impact.

Placement mode B: drum-bus hiss. This is break cohesion and record feel.

Group your drums into a DRUM BUS: breaks, tops, kick, snare, whatever your structure is. Then route the HISS track into the drum bus. Either set Audio To on the HISS track to the DRUM BUS, or just place the HISS track inside the drum group.

Why it works: the hiss becomes part of the drum picture. If you’re doing micro-edits, break chops, quick fills, the hiss fills the microscopic gaps and makes it feel continuous. It’s like the tape never stopped rolling, even when you’re slicing audio into tiny pieces.

Now, advanced enhancement: put Drum Buss on the DRUM BUS, not on the hiss track. Keep drive low, like 1 to 5. Boom usually off or very low in DnB unless you really know what you’re doing. And a tiny bit of Crunch can “print” the hiss into the drum texture.

Then, optionally, add Glue Compressor on the drum bus. Attack around 3 to 10 milliseconds, release auto or around 0.1 to 0.3 seconds, and keep gain reduction gentle, 1 to 3 dB max.

But big warning: don’t let hiss trigger your bus compression. If the hiss is too loud or too broadband, your compressor will work harder for no musical reason. Keep hiss high-passed and controlled.

Placement mode C: reverb-return hiss. This is depth without clutter.

Create a return track called A - AIR. Put Hybrid Reverb on it, then EQ Eight after it. EQ after reverb is crucial, because reverb loves to smear into the midrange and make everything feel blurry.

On Hybrid Reverb, try decay around 0.6 to 1.5 seconds. In DnB, shorter than you think usually works better. Predelay 10 to 25 milliseconds to keep the hit clarity. High cut around 6 to 10 kHz to avoid fizzy wash.

Then on the EQ after the reverb, high-pass somewhere around 200 to 800 Hz to get rid of low mush. If it pokes, dip around 2 to 4 kHz.

Now send your hiss track into that return. Start with send level around minus 18 to minus 10 dB and adjust.

And here’s the pro move: sidechain duck the return. Put a compressor on the return, sidechain it from snare or drum bus, and duck it 2 to 6 dB on hits. This makes the air and reverb breathe around the drums, instead of sitting on top of them.

At this point, you’ve got placement. Now let’s do micro-placement: mid/side and stereo tactics, because hiss placement is often a stereo decision more than a volume decision.

First, a simple approach: keep hiss wide and keep the center clean. Utility width is your fast dial.

Then do the surgical approach: EQ Eight in M/S mode.

In the Mid channel, high-pass more aggressively, like 6 to 8 kHz, so the center stays punchy for kick, snare, and bass presence.

In the Side channel, allow a bit more band, maybe high-pass at 3 to 5 kHz, so the sides carry the texture and “room tone.”

And please do a mono check. In modern DnB, it’s fine if hiss is side-heavy and mostly disappears in mono. That’s actually often desirable. What you don’t want is mono collapse creating combing, whistling, or phasey artifacts. If that happens, reduce width or remove narrow resonances in the Side channel.

Now arrangement automation, where pros actually win.

Tape hiss should tell the story of the tune. So keep it simple: automate volume, and maybe one filter cutoff or width parameter.

Try this DnB automation set:

Before the drop, over 4 to 8 bars, slowly increase hiss by 1 to 2 dB.

On the drop impact, do a quick dip: down 2 to 6 dB for about a bar, then return.

During fills, briefly raise hiss 1 to 2 dB, maybe widen slightly, or bump the reverb send if you’re using an air return. It creates a perceived moment without adding more drums.

And here’s a nasty one that works way too often: momentary absence of noise. Mute hiss for the first eighth note or first quarter note of the drop, then bring it back. That tiny silence makes the transient feel bigger.

Now, common mistakes to avoid.

If you notice hiss during the full drum and bass drop, it’s probably too loud. In the drop, hiss should be felt as continuity and air, not heard as “pssssh.”

If hiss fights your hi-hats or cymbals, fix it with EQ. Push the high-pass higher, notch harsh zones, or low-pass to darken it. Don’t just turn it down and hope.

If hiss is triggering your bus compression or your master limiter, you’re losing punch for nothing. Filter it, lower it, or put it in a placement mode that keeps it from slamming dynamics.

If your hiss sample repeats, offset the start point, use a longer sample, or automate clip start slightly so it never cycles the same way.

And if you go extreme on width and your transients feel smeared, pull it back and A/B in mono.

Now I want to give you a couple advanced variations, because this is Ableton Live 12 and we’re not here to do the basic thing.

One: a parallel “printed-to-tape” chain.

Create a return called HISS PRINT. On it, put Saturator with Soft Clip, then EQ Eight to band-limit, then a light Glue Compressor, then Utility for width. Send your clean hiss track into that return. Now you can blend in a controlled, driven tape-ish layer without destroying the main noise floor.

Two: frequency-dependent ducking.

Instead of pumping the entire hiss, use Multiband Dynamics so only the high band gets ducked when drums hit. That way your room tone stays constant, but the air fizz gets out of the way of hats and snare crack. Cleaner, more “expensive.”

Three: reactive hiss without an obvious gate.

If you’ve got Max for Live, use Envelope Follower on your drum bus and map it subtly to Utility gain on the hiss, or to an Auto Filter cutoff. Small range. This makes it feel like the hiss is part of the drum recording, reacting naturally, without sounding chopped.

Four: two hiss layers with different jobs.

Layer one is super-thin air: very high-passed, wide, almost like the edges of the mix lighting up.

Layer two is mid-air dust: high-pass lower, narrower, darker, more “room.”

Blend them differently per section so one hiss sound isn’t trying to do everything.

And if you want era-specific vibes: late-90s jungle, band-limit harder, low-pass closer to 10 to 12 kHz, a little saturation, more mono-ish. Modern clean roller, keep it mostly sides, higher high-pass, less distortion, and keep it level-consistent.

Alright, quick practice exercise you can do in 15 to 20 minutes.

Load a 174 BPM DnB loop: kick, snare, hats, a break chop, and a bass.

Create a HISS track with a looped tape noise sample.

Build the chain: EQ Eight, Utility, Gate, Compressor sidechained from your drum bus. And add a soft clipper or limiter at the end as a safety ceiling.

Then try all three placement modes.

First, route to master as a bed. Render 8 bars.

Second, route into the drum bus. Render 8 bars.

Third, send it into a return called AIR with Hybrid Reverb and post-EQ, and sidechain duck the return. Render 8 bars.

Now level match those bounces. Don’t skip that. Level matching is how you stop yourself from picking the loudest option and calling it “better.”

Pick the version that supports the groove best, then automate: plus 2 dB in the breakdown, minus 3 dB for the first bar of the drop, and a slight width increase in the last two bars before the drop.

Finally, recap.

Tape hiss in drum and bass is about placement and control, not just vibe. Build it like a system: a dedicated hiss track with EQ, stereo management, and dynamics. Choose a placement strategy: master-bed for subtle glue, drum-bus for break cohesion and record feel, reverb-return for depth without transient masking. Then automate it like an arrangement element so it builds tension and protects impact.

If you tell me your subgenre, like jungle, rollers, neuro, or liquid, and whether your drums are break-led or one-shot-led, I can suggest a specific hiss chain and routing template that fits your style and brightness level.

mickeybeam

Go to drumbasscd.com for +100 drum and bass YouTube channels all in one place - tune in!

Generating PDF preview…