Main tutorial
```markdown
Template Building for DnB Sessions at 170 BPM (Ableton Live) 🚀🥁🎛️
1. Lesson overview
A good Drum & Bass template saves you hours every week: faster ideas, consistent gain staging, cleaner routing, and a workflow that encourages finishing tracks. In this lesson you’ll build a beginner-friendly 170 BPM Ableton Live template geared toward rolling DnB / jungle—tight drums, a controllable reese/sub, and a simple but powerful mixing setup.
By the end, you’ll have a session that opens ready to write: drum racks, bass lanes, returns, sidechain, groups, and an arrangement skeleton.
---
2. What you will build
A reusable Ableton Live template with:
- Global setup: 170 BPM, markers, master headroom, reference track lane
- Drum system:
- Bass system:
- Music & FX:
- Returns:
- Routing & mix prep:
- In Arrangement View, right-click the scrub area → Add Locator
- Kick
- Snare
- Hats (Closed)
- Hats (Open/Shuffles)
- Perc / Ghosts
- Break Loop
- Sub
- Mid Bass (Reese)
- Bass FX (yoy/shot/one-shots)
- Chords/Stabs
- Pad/Atmos
- Lead/Topline (optional)
- Risers
- Impacts
- Noise Sweeps
- Vox Shots (optional)
- Reference Track (audio)
- Device: Reverb
- Hybrid Reverb (or Reverb if you prefer)
- Delay (or Echo if you like character)
- Saturator
- Drum Buss
- EQ Eight
- EQ Eight
- Saturator
- Optional: Glue Compressor
- EQ Eight
- Drum Buss
- Optional: Transient control can also be done with Drum Buss + compression.
- Return A (Room): -12 to -6 dB
- Return D (Crunch): -18 to -10 dB (taste)
- EQ Eight high-pass 300–600 Hz
- Optional Auto Pan
- High-pass 500–900 Hz
- Optional: Redux (very subtle)
- Drop a break (Amen, Think, etc. or any break pack).
- Add Warp settings:
- Add EQ Eight
- Add Drum Buss
- Right-click the audio break → Slice to New MIDI Track
- Instrument: Wavetable (or Operator)
- Device chain:
- Instrument: Wavetable
- Device chain:
- Enable Sidechain
- Audio From: KICK
- Settings to start:
- Hybrid Reverb send (Return B)
- EQ Eight high-pass 150–300 Hz to stay out of bass/drums
- EQ Eight: high-pass 150–250 Hz
- Optional Auto Filter for movement
- Send to Delay (Return C) for rhythmic tails
- Use Operator (noise oscillator) or samples
- Add Auto Filter and automate cutoff in arrangement
- Send to Long Reverb (Return B)
- Intro (16 bars): atmos + filtered break + sparse hats
- Build (8 bars): snare rolls, riser, open filter
- Drop (32 bars): full drums + bass call/response
- Break (16 bars): halftime drums or stripped break, pad moment
- Drop 2 (32 bars): variation (different bass phrase, extra hats, switch)
- Outro (16 bars): remove elements gradually
- File → Save Live Set As Template…
- Name it: `DnB_170_Rolling_Template_v1`
- Distortion in layers
- Resample bass for control
- Use “break + clean drums” combo
- Make drums feel faster with ghost notes
- Darkness = controlled top end
- Mid/Side discipline
- Organized groups (Drums/Bass/Music/FX)
- Useful returns (room, long verb, delay, parallel crunch)
- Clean sub + character mid bass split
- Sidechain that supports rolling groove
- Arrangement locators for fast track structure
- Safe master headroom and basic mix discipline
- Kick, snare, hats, breaks (with slicing option)
- Drum bus group with simple processing
- Sub (mono + clean)
- Reese/mid bass (wider + character)
- Sidechain from kick (and optional snare)
- Pads/stabs, atmos, leads (optional)
- Dedicated FX tracks (risers, impacts, noise)
- Short drum room reverb
- Long atmospheric reverb
- Tempo-synced delay
- Parallel drum crunch
- Groups, color coding, track naming
- Basic gain staging and metering
- Pre-master chain that keeps you honest
---
3. Step-by-step walkthrough
Step 0 — Start clean: project & global settings
1. Open a new Live Set.
2. Set Tempo = 170 BPM.
3. Top bar: turn on Metronome for now.
4. In the Master track, set headroom:
- Add Utility as the first device
- Set Gain = -6 dB
- Why: beginner-friendly headroom so you don’t smash the master early.
Arrangement markers (very useful):
- `Intro (16)`
- `Drop 1 (32)`
- `Break (16)`
- `Drop 2 (32)`
- `Outro (16)`
This creates an instant “DnB song map.”
---
Step 1 — Build the track layout (naming + colors)
Create these Groups (Cmd/Ctrl+G after selecting tracks). Color code them:
DRUMS (red)
BASS (purple)
MUSIC (blue/green)
FX (orange)
REFERENCE (grey)
Tip: Right-click a track → Rename with clear labels like `SNARE_MAIN`, `HATS_CL_16`, etc. This matters once you have 40+ channels.
---
Step 2 — Set up Returns (your “space” and “glue”) 🌌
Create 4 Return tracks:
#### Return A — Drum Room Reverb (tight)
- Decay Time: 0.4–0.8 s
- Pre-Delay: 5–15 ms
- High Cut: 7–10 kHz
- Low Cut: 200–400 Hz
- Dry/Wet: 100% (because it’s a return)
Use this mostly for snare/hats to place them in a small room.
#### Return B — Long Atmos Reverb (for pads/FX)
- Decay: 2.5–6 s
- Pre-Delay: 20–40 ms
- Low Cut: 250–500 Hz
- Width: 120–160% (keep the low end filtered!)
#### Return C — Tempo Delay (classic DnB echoes)
- Sync: On
- Time: 1/8 or 1/4
- Feedback: 20–35%
- Filter: High-pass around 300 Hz, low-pass around 6–9 kHz
- Dry/Wet: 100%
#### Return D — Parallel Drum Crunch (controlled aggression) 😈
- Drive: 3–8 dB
- Soft Clip: On
- Drive: 5–15
- Crunch: 0–30 (taste)
- Boom: Off (usually; boom can conflict with sub)
- High-pass: 30 Hz
- Optional: small dip around 250–400 Hz if it gets boxy
Send your drum group to this lightly for density.
---
Step 3 — Build the DRUMS group (DnB-ready routing)
#### 3A) Kick track (simple and punchy)
On `KICK`:
- High-pass: 25–30 Hz (gentle)
- Optional: tiny dip at 200–300 Hz if muddy
- Drive: 1–4 dB
- Soft Clip: On
- Attack: 3 ms
- Release: Auto
- Ratio: 2:1
- GR: aim 1–2 dB
#### 3B) Snare track (the DnB anchor)
On `SNARE_MAIN`:
- High-pass: 120–180 Hz
- Presence boost: 2–5 kHz (gentle bell if needed)
- Air: small shelf 8–12 kHz
- Drive: 5–12
- Transients: +5 to +15 (if it needs snap)
Send snare to:
#### 3C) Hats & shuffles (movement at 170)
On `HATS_CLOSED`:
- Amount: 10–25%
- Rate: 1/8 or 1/16 (sync)
This gives subtle stereo motion without messing up the low end.
On `HATS_OPEN/SHUFFLE`:
- Downsample: tiny amount for grit
#### 3D) Break loop channel (jungle flavor) 🌿
On `BREAK_LOOP`:
- Warp Mode: Complex Pro (good general) or Beats (for sharper)
- If Beats: set Preserve = Transients, and try 1/16
- High-pass 80–120 Hz (so it doesn’t fight your kick/sub)
- Drive 5–20 depending how raw you want it
Optional slicing workflow:
- Slice preset: Built-in
- Slicing: Transient
Now you can re-program the break with your own groove while keeping the break’s character.
---
Step 4 — DRUMS bus processing (glue without crushing)
On the DRUMS Group:
1. EQ Eight
- High-pass 20–30 Hz
- Optional: small dip 250–400 Hz if cloudy
2. Glue Compressor
- Attack: 10 ms
- Release: Auto
- Ratio: 2:1
- Aim: 1–3 dB gain reduction (don’t slam it)
3. Optional: Limiter (temporary safety only)
- If you keep it, set it just catching peaks, not doing loudness.
---
Step 5 — Build the BASS system (sub + mid split) 🔊
This is huge for DnB clarity.
#### 5A) SUB track (clean, mono, predictable)
Create a MIDI track `SUB`:
- Oscillator: Sine
- Voices: 1
1. EQ Eight
- Low-pass around 80–120 Hz (steeper if needed)
2. Utility
- Width: 0% (mono)
- Bass Mono: On (if using newer Utility options)
3. Saturator
- Drive: 1–3 dB
- Soft Clip: On
4. Optional Compressor (sidechain later)
MIDI note range: DnB subs often live around F–A (depends on key). Keep it consistent.
#### 5B) MID BASS / REESE (character + stereo, but controlled)
Create `MID_BASS (REESE)`:
- Osc 1: Saw
- Osc 2: Square or Saw (detune slightly)
- Unison: 2–4
- Detune: 10–25%
1. Auto Filter
- Mode: LP24
- Map cutoff to a macro later (movement!)
2. Saturator or Overdrive
- Add harmonics for “talk”
3. Chorus-Ensemble (subtle)
- Keep mix low (10–25%) for width
4. EQ Eight
- High-pass: 90–150 Hz (so sub stays clean)
5. Utility
- Width: 80–140% (taste)
- Optional: reduce width below 200 Hz by using EQ/M/S approach: keep lows mono.
---
Step 6 — Sidechain setup (kick controls bass) ✅
On `SUB` and `MID_BASS`, add Compressor:
- Ratio: 4:1
- Attack: 1–5 ms
- Release: 60–120 ms (adjust to groove)
- Threshold: lower until you get 2–6 dB GR on hits
DnB feel tip: Faster release = more “pumping”; slower release = smoother, rolling bounce.
Optional: sidechain slightly from SNARE too if your snare is huge.
---
Step 7 — MUSIC + FX lanes (keep it ready, not busy)
On `PAD/ATMOS`:
On `STABS/CHORDS`:
On `FX (Risers/Noise)`:
---
Step 8 — A simple pre-master chain (don’t master in the template) 🎚️
On Master after the -6 dB Utility:
1. EQ Eight
- Optional gentle high-pass at 20 Hz
2. Glue Compressor (optional)
- Very light: 0–1 dB GR max
3. Limiter
- Ceiling: -1.0 dB
- Only catch peaks while writing
Important: This is for writing comfort, not final loudness.
---
Step 9 — Arrangement “skeleton” for fast DnB writing 🧱
Create empty clips or placeholder regions:
DnB habit: introduce something every 8 bars (hat layer, fill, bass variation, FX hit).
---
Step 10 — Save as a template ✅
Next time you open Live: you’re instantly in “make tunes” mode.
---
4. Common mistakes
1. Too much low end everywhere
- Fix: high-pass pads/FX/breaks; keep sub dedicated and mono.
2. Overprocessing the drum bus
- Fix: aim for small glue compression (1–3 dB GR), use parallel crunch instead.
3. Sidechain that kills the groove
- Fix: adjust release until it “breathes” at 170; don’t just copy EDM settings.
4. Reverb on the sub/bass
- Fix: keep reverb sends off sub; if you want space, reverb the mid bass only and high-pass the return.
5. Template becomes a monster
- Fix: keep it lean. Add extras only when you actually use them regularly.
---
5. Pro tips for darker/heavier DnB 😈
- Sub: light Saturator only
- Mid bass: heavier Saturator/Overdrive + filtering + resampling
- Freeze/Flatten mid bass once you like it → chop audio for tight rhythm (classic neuro/rollers workflow).
- Clean kick/snare for punch, break loop for grit and movement.
- Add low-velocity snare ghosts (very quiet) + shuffle hats.
- Roll off harshness with EQ Eight around 8–12 kHz on aggressive elements; don’t just crank highs.
- Keep <120 Hz mono (Utility + EQ), push width above that for menace and space.
---
6. Mini practice exercise (20 minutes) ⏱️
1. Open your new template.
2. Program a 2-bar drum loop:
- Kick on 1, snare on 2 and 4 (DnB standard)
- Add 16th closed hats with small velocity variation
- Add a break loop quietly behind it
3. Write a 2-bar subline (simple rolling rhythm).
4. Add a mid bass stab that answers the sub (call/response).
5. Dial sidechain until the kick is clearly punching through.
6. Add:
- Snare → Room reverb (Return A)
- Hats → tiny delay (Return C)
- Drums → tiny parallel crunch (Return D)
7. Bounce a quick export and listen on low volume: can you still hear the kick/snare clearly?
---
7. Recap
You’ve built a practical Ableton Live template designed specifically for 170 BPM drum & bass:
If you want, tell me what style you’re aiming for (liquid, jump-up, jungle, neuro, deep rollers) and I’ll suggest a template variant with the right drum layers, bass approach, and return FX setup.
```